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Searched refs:square_isnotknown (Results 1 – 4 of 4) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dcave-map.c464 if (!square_ismark(c, grid) && square_isnotknown(c, grid)) in wiz_light()
530 if (!square_ismark(c, grid) && square_isnotknown(c, grid)) in wiz_dark()
H A Dcave.h324 bool square_isnotknown(struct chunk *c, struct loc grid);
H A Dcave-square.c399 bool square_isnotknown(struct chunk *c, struct loc grid) { in square_isnotknown() function
H A Deffects.c1611 if (square_isnotknown(cave, grid)) in effect_handler_MAP_AREA()
1797 square_isnotknown(cave, grid)) { in effect_handler_DETECT_DOORS()