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/dports/games/angband/Angband-4.2.2/src/
H A Dproject-feat.c340 bool occupied = square_isoccupied(cave, context->grid); in project_feature_handler_COLD()
448 bool occupied = square_isoccupied(cave, context->grid); in project_feature_handler_ICE()
H A Dgen-util.c889 } else if (square_isoccupied(c, grid)) { in dump_level_body()
H A Dcave.h322 bool square_isoccupied(struct chunk *c, struct loc grid);
H A Dcave-square.c382 bool square_isoccupied(struct chunk *c, struct loc grid) { in square_isoccupied() function