Searched refs:square_isperm (Results 1 – 7 of 7) sorted by relevance
/dports/games/angband/Angband-4.2.2/src/ |
H A D | cave-square.c | 244 bool square_isperm(struct chunk *c, struct loc grid) in square_isperm() function 689 return square_ismineral(c, grid) || square_isperm(c, grid); in square_isstrongwall() 873 if (square_isperm(c, grid) || square_isshop(c, grid) || in square_changeable() 1331 if (square_isperm(c, adj_grid)) continue; in square_smash_wall()
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H A D | gen-cave.c | 218 if (square_isperm(c, tmp_grid)) continue; in build_tunnel() 233 if (square_isperm(c, grid)) continue; in build_tunnel() 263 } else if (square_isgranite(c, tmp_grid) || square_isperm(c, tmp_grid)){ in build_tunnel() 1182 if (!square_isperm(c, grid) && !square_isvault(c, grid)) { in join_region() 1661 !square_isperm(c, loc(x-1, y))) && in build_ruin() 1663 !square_isperm(c, loc(x+1, y))) && in build_ruin() 1665 !square_isperm(c, loc(x, y-1))) && in build_ruin() 1667 !square_isperm(c, loc(x, y+1)))) { in build_ruin()
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H A D | cmd-cave.c | 445 if (square_isperm(cave, grid)) { in do_cmd_tunnel_test() 1655 } else if (square_iswall(cave, grid) && square_isperm(cave, grid)) { in do_cmd_mon_command()
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H A D | project-feat.c | 96 if (square_isperm(cave, grid)) return; in project_feature_handler_KILL_WALL()
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H A D | mon-move.c | 80 if (square_isperm(c, gp[j])) return true; in monster_near_permwall() 1155 if (square_iswall(c, new) && square_isperm(c, new)) { in monster_turn_can_move()
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H A D | cave.h | 306 bool square_isperm(struct chunk *c, struct loc grid);
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H A D | effects.c | 3362 if (!square_isperm(cave, grid)) { in effect_handler_DESTRUCTION()
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