Searched refs:square_isshop (Results 1 – 8 of 8) sorted by relevance
/dports/games/angband/Angband-4.2.2/src/ |
H A D | ui-context.c | 726 if (!square_isshop(cave, player->grid)) { in context_menu_object() 812 if (square_isshop(cave, player->grid)) in context_menu_object() 877 square_isshop(cave, player->grid)) { in context_menu_object()
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H A D | cave-square.c | 367 bool square_isshop(struct chunk *c, struct loc grid) in square_isshop() function 873 if (square_isperm(c, grid) || square_isshop(c, grid) || in square_changeable() 1407 if (square_isshop(c, grid)) in square_shopnum()
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H A D | cmd-cave.c | 1100 if (square_isshop(cave, grid)) { in move_player() 1354 if (square_isshop(cave, player->grid)) { in do_cmd_hold()
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H A D | obj-ignore.c | 679 if (!square_isshop(cave, player->grid)) { in ignore_drop()
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H A D | cave-map.c | 597 if (!square_isshop(c, grid)) in cave_illuminate()
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H A D | cave.h | 320 bool square_isshop(struct chunk *c, struct loc grid);
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H A D | ui-store.c | 1185 if (!square_isshop(cave, player->grid)) { in enter_store()
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H A D | store.c | 79 if (square_isshop(c, grid)) in store_at()
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