Home
last modified time | relevance | path

Searched refs:square_isupstairs (Results 1 – 6 of 6) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dui-context.c274 if (square_isupstairs(cave, player->grid)) { in context_menu_player()
1010 if (square_isupstairs(cave, player->grid)) in textui_process_click()
H A Dgen-util.c901 } else if (square_isupstairs(c, grid)) { in dump_level_body()
H A Dcave.h318 bool square_isupstairs(struct chunk *c, struct loc grid);
H A Dcmd-cave.c59 if (!square_isupstairs(cave, player->grid)) { in do_cmd_go_up()
H A Dcave-square.c349 bool square_isupstairs(struct chunk*c, struct loc grid) in square_isupstairs() function
H A Dgen-cave.c837 if (!cave_find(c, &grid, square_isupstairs)) in labyrinth_gen()