Searched refs:square_isupstairs (Results 1 – 6 of 6) sorted by relevance
274 if (square_isupstairs(cave, player->grid)) { in context_menu_player()1010 if (square_isupstairs(cave, player->grid)) in textui_process_click()
901 } else if (square_isupstairs(c, grid)) { in dump_level_body()
318 bool square_isupstairs(struct chunk *c, struct loc grid);
59 if (!square_isupstairs(cave, player->grid)) { in do_cmd_go_up()
349 bool square_isupstairs(struct chunk*c, struct loc grid) in square_isupstairs() function
837 if (!cave_find(c, &grid, square_isupstairs)) in labyrinth_gen()