Searched refs:square_isvisibletrap (Results 1 – 7 of 7) sorted by relevance
/dports/games/angband/Angband-4.2.2/src/ |
H A D | player-path.c | 75 if (square_isvisibletrap(cave, grid) && !player_is_trapsafe(player)) { in is_valid_pf() 605 if (square_isvisibletrap(cave, grid) && in run_test()
|
H A D | cave-map.c | 449 square_isvisibletrap(c, a_grid)) { in wiz_light() 515 square_isvisibletrap(c, a_grid)) { in wiz_dark()
|
H A D | cave-square.c | 807 bool square_isvisibletrap(struct chunk *c, struct loc grid) in square_isvisibletrap() function 817 return !square_isvisibletrap(c, grid) && square_isplayertrap(c, grid); in square_issecrettrap() 825 return square_isvisibletrap(c, grid) && in square_isdisabledtrap() 835 return square_isvisibletrap(c, grid) && square_isplayertrap(c, grid); in square_isdisarmabletrap()
|
H A D | target.c | 344 if (square_isvisibletrap(cave, grid)) return true; in target_accept()
|
H A D | ui-target.c | 526 if (square_isvisibletrap(cave, loc(x, y))) { in target_set_interactive_aux() 577 if (square_isvisibletrap(cave, loc(x, y))) in target_set_interactive_aux()
|
H A D | trap.c | 455 if (square_isvisibletrap(c, grid)) { in square_memorize_traps()
|
H A D | cave.h | 374 bool square_isvisibletrap(struct chunk *c, struct loc grid);
|