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Searched refs:square_iswall_inner (Results 1 – 3 of 3) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dgen-room.c1493 if (!square_iswall_inner(c, loc(x, y))) in make_chamber()
1515 if (square_iswall_inner(c, loc(xx, yy))) in make_chamber()
2858 if (!square_iswall_inner(c, grid1)) in build_room_of_chambers()
2880 if (square_iswall_inner(c, grid2)) { in build_room_of_chambers()
2927 if (square_iswall_inner(c, grid) in build_room_of_chambers()
2973 if (square_iswall_inner(c, grid)) { in build_room_of_chambers()
2980 (!square_iswall_inner(c, grid)) && in build_room_of_chambers()
H A Dcave.h337 bool square_iswall_inner(struct chunk *c, struct loc grid);
H A Dcave-square.c498 bool square_iswall_inner(struct chunk *c, struct loc grid) { in square_iswall_inner() function