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Searched refs:square_monster (Results 1 – 21 of 21) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dui-target.c377 struct monster *mon = square_monster(cave, loc(x, y)); in target_set_interactive_aux()
810 struct monster *mon = square_monster(cave, grid); in draw_path()
1001 target_able(square_monster(cave, targets->pts[m])); in target_set_interactive()
1037 struct monster *m_local = square_monster(cave, loc(x, y)); in target_set_interactive()
1070 if (square_monster(cave, loc(x, y)) || in target_set_interactive()
1151 struct monster *m_local = square_monster(cave, loc(x, y)); in target_set_interactive()
1237 bool good_target = target_able(square_monster(cave, loc(x, y))); in target_set_interactive()
1329 if (square_monster(cave, loc(x, y)) || in target_set_interactive()
H A Dplayer-path.c154 monster_is_visible(square_monster(cave, grid))) { in set_up_path_distances()
598 struct monster *mon = square_monster(cave, grid); in run_test()
680 struct monster *mon = square_monster(cave, grid); in run_test()
823 struct monster *mon = square_monster(cave, grid); in run_step()
H A Dtarget.c337 struct monster *mon = square_monster(cave, grid); in target_accept()
449 struct monster *mon = square_monster(cave, grid); in target_get_monsters()
495 mon = square_monster(cave, targets->pts[0]); in target_set_closest()
H A Dplayer-attack.c588 if (!square_monster(cave, grid)) in blow_after_effects()
618 struct monster *mon = square_monster(cave, grid); in py_attack_real()
881 struct monster *mon = square_monster(cave, grid); in py_attack()
1010 mon = square_monster(cave, path_g[i]); in ranged_helper()
1118 struct monster *mon = square_monster(cave, grid); in make_ranged_shot()
1155 struct monster *mon = square_monster(cave, grid); in make_ranged_throw()
H A Dproject-mon.c148 struct monster *mon = square_monster(cave, grid); in thrust_away()
150 struct monster *mon1 = square_monster(cave, next); in thrust_away()
165 struct monster *mon1 = square_monster(cave, next); in thrust_away()
216 struct monster *mon = square_monster(cave, grid); in thrust_away()
1193 context->mon = square_monster(cave, grid); in project_m_apply_side_effects()
H A Dmon-move.c146 struct monster *mon1 = square_monster(c, grid); in monster_can_kill()
172 struct monster *mon1 = square_monster(c, grid); in monster_can_move()
1322 struct monster *mon1 = square_monster(c, new); in monster_turn_try_push()
1624 if (square_monster(c, new)) { in monster_turn()
1633 if (mon == square_monster(c, new)) { in monster_turn()
H A Dui-context.c518 struct monster *mon = square_monster(c, grid); in context_menu_cave()
602 struct monster *mon = square_monster(c, grid); in context_menu_cave()
1069 struct monster *m = square_monster(cave, loc(x, y)); in textui_process_click()
H A Dproject.c945 mon = square_monster(cave, blast_grid[i]); in project()
974 struct monster *mon = square_monster(cave, loc(x, y)); in project()
H A Dmon-attack.c878 if (do_stun && square_monster(cave, grid)) { in monster_attack_monster()
918 if (!square_monster(cave, grid)) break; in monster_attack_monster()
H A Dcmd-cave.c288 mon = square_monster(cave, grid); in do_cmd_open()
965 steal_monster_item(square_monster(cave, grid), -1); in do_cmd_steal_aux()
1644 t_mon = square_monster(cave, grid); in do_cmd_mon_command()
H A Dmon-make.c966 assert(!square_monster(c, grid)); in place_monster()
988 assert(square_monster(c, grid) == new_mon); in place_monster()
1050 if (square_monster(c, grid)) return false; in place_new_monster_one()
H A Dmon-summon.c466 mon = square_monster(cave, near); in summon_specific()
H A Dgen-chunk.c374 struct monster *mon = square_monster(c, grid); in chunk_validate_objects()
H A Dplayer-util.c664 if (square_monster(cave, grid)) { in player_attack_random_monster()
1344 assert(!square_monster(c, grid)); in player_place()
H A Dproject-feat.c249 if (square_monster(cave, grid) || square_isplayer(cave, grid)) return; in project_feature_handler_MAKE_DOOR()
H A Dcave-map.c306 struct monster *mon = square_monster(cave, ps->pts[i]); in cave_light()
H A Dcave.h390 struct monster *square_monster(struct chunk *c, struct loc grid);
H A Deffects.c3598 struct monster *mon = square_monster(cave, grid); in effect_handler_EARTHQUAKE()
5081 mon = square_monster(cave, target); in effect_handler_MOVE_ATTACK()
5109 if (square_monster(cave, next_grid)) attack = true; in effect_handler_MOVE_ATTACK()
5206 mon = square_monster(cave, target); in effect_handler_MELEE_BLOWS()
5245 if (square_monster(cave, target) != NULL) in effect_handler_SWEEP()
H A Dmon-util.c853 struct monster *kin = square_monster(c, grid); in get_injured_kin()
H A Dcave-square.c963 struct monster *square_monster(struct chunk *c, struct loc grid) in square_monster() function
H A Dgen-room.c618 if (square_monster(c, grid)) in generate_starburst_room()