/dports/games/angband/Angband-4.2.2/src/ |
H A D | ui-target.c | 377 struct monster *mon = square_monster(cave, loc(x, y)); in target_set_interactive_aux() 810 struct monster *mon = square_monster(cave, grid); in draw_path() 1001 target_able(square_monster(cave, targets->pts[m])); in target_set_interactive() 1037 struct monster *m_local = square_monster(cave, loc(x, y)); in target_set_interactive() 1070 if (square_monster(cave, loc(x, y)) || in target_set_interactive() 1151 struct monster *m_local = square_monster(cave, loc(x, y)); in target_set_interactive() 1237 bool good_target = target_able(square_monster(cave, loc(x, y))); in target_set_interactive() 1329 if (square_monster(cave, loc(x, y)) || in target_set_interactive()
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H A D | player-path.c | 154 monster_is_visible(square_monster(cave, grid))) { in set_up_path_distances() 598 struct monster *mon = square_monster(cave, grid); in run_test() 680 struct monster *mon = square_monster(cave, grid); in run_test() 823 struct monster *mon = square_monster(cave, grid); in run_step()
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H A D | target.c | 337 struct monster *mon = square_monster(cave, grid); in target_accept() 449 struct monster *mon = square_monster(cave, grid); in target_get_monsters() 495 mon = square_monster(cave, targets->pts[0]); in target_set_closest()
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H A D | player-attack.c | 588 if (!square_monster(cave, grid)) in blow_after_effects() 618 struct monster *mon = square_monster(cave, grid); in py_attack_real() 881 struct monster *mon = square_monster(cave, grid); in py_attack() 1010 mon = square_monster(cave, path_g[i]); in ranged_helper() 1118 struct monster *mon = square_monster(cave, grid); in make_ranged_shot() 1155 struct monster *mon = square_monster(cave, grid); in make_ranged_throw()
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H A D | project-mon.c | 148 struct monster *mon = square_monster(cave, grid); in thrust_away() 150 struct monster *mon1 = square_monster(cave, next); in thrust_away() 165 struct monster *mon1 = square_monster(cave, next); in thrust_away() 216 struct monster *mon = square_monster(cave, grid); in thrust_away() 1193 context->mon = square_monster(cave, grid); in project_m_apply_side_effects()
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H A D | mon-move.c | 146 struct monster *mon1 = square_monster(c, grid); in monster_can_kill() 172 struct monster *mon1 = square_monster(c, grid); in monster_can_move() 1322 struct monster *mon1 = square_monster(c, new); in monster_turn_try_push() 1624 if (square_monster(c, new)) { in monster_turn() 1633 if (mon == square_monster(c, new)) { in monster_turn()
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H A D | ui-context.c | 518 struct monster *mon = square_monster(c, grid); in context_menu_cave() 602 struct monster *mon = square_monster(c, grid); in context_menu_cave() 1069 struct monster *m = square_monster(cave, loc(x, y)); in textui_process_click()
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H A D | project.c | 945 mon = square_monster(cave, blast_grid[i]); in project() 974 struct monster *mon = square_monster(cave, loc(x, y)); in project()
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H A D | mon-attack.c | 878 if (do_stun && square_monster(cave, grid)) { in monster_attack_monster() 918 if (!square_monster(cave, grid)) break; in monster_attack_monster()
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H A D | cmd-cave.c | 288 mon = square_monster(cave, grid); in do_cmd_open() 965 steal_monster_item(square_monster(cave, grid), -1); in do_cmd_steal_aux() 1644 t_mon = square_monster(cave, grid); in do_cmd_mon_command()
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H A D | mon-make.c | 966 assert(!square_monster(c, grid)); in place_monster() 988 assert(square_monster(c, grid) == new_mon); in place_monster() 1050 if (square_monster(c, grid)) return false; in place_new_monster_one()
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H A D | mon-summon.c | 466 mon = square_monster(cave, near); in summon_specific()
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H A D | gen-chunk.c | 374 struct monster *mon = square_monster(c, grid); in chunk_validate_objects()
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H A D | player-util.c | 664 if (square_monster(cave, grid)) { in player_attack_random_monster() 1344 assert(!square_monster(c, grid)); in player_place()
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H A D | project-feat.c | 249 if (square_monster(cave, grid) || square_isplayer(cave, grid)) return; in project_feature_handler_MAKE_DOOR()
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H A D | cave-map.c | 306 struct monster *mon = square_monster(cave, ps->pts[i]); in cave_light()
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H A D | cave.h | 390 struct monster *square_monster(struct chunk *c, struct loc grid);
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H A D | effects.c | 3598 struct monster *mon = square_monster(cave, grid); in effect_handler_EARTHQUAKE() 5081 mon = square_monster(cave, target); in effect_handler_MOVE_ATTACK() 5109 if (square_monster(cave, next_grid)) attack = true; in effect_handler_MOVE_ATTACK() 5206 mon = square_monster(cave, target); in effect_handler_MELEE_BLOWS() 5245 if (square_monster(cave, target) != NULL) in effect_handler_SWEEP()
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H A D | mon-util.c | 853 struct monster *kin = square_monster(c, grid); in get_injured_kin()
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H A D | cave-square.c | 963 struct monster *square_monster(struct chunk *c, struct loc grid) in square_monster() function
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H A D | gen-room.c | 618 if (square_monster(c, grid)) in generate_starburst_room()
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