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Searched refs:square_num_walls_adjacent (Results 1 – 3 of 3) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dgen-util.c321 total_walls = square_num_walls_adjacent(c, *grid) + in find_start()
552 if (square_num_walls_adjacent(c, grid) < walls) continue; in alloc_stairs()
H A Dcave-square.c920 return (square_num_walls_adjacent(c, grid) == 3) && in square_suits_stairs_well()
930 return (square_num_walls_adjacent(c, grid) == 2) && in square_suits_stairs_ok()
1105 int square_num_walls_adjacent(struct chunk *c, struct loc grid) in square_num_walls_adjacent() function
H A Dcave.h399 int square_num_walls_adjacent(struct chunk *c, struct loc grid);