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Searched refs:sr_DepthOffset (Results 1 – 6 of 6) sorted by relevance

/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/render/
H A DrScreen.h182 void sr_DepthOffset(bool offset);
H A DrScreen.cpp1039 void sr_DepthOffset(bool offset){ in sr_DepthOffset() function
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/
H A DgWinZone.cpp498 sr_DepthOffset(true); in Render()
527 sr_DepthOffset(false); in Render()
H A DgWall.cpp1077 sr_DepthOffset(true); in RenderNormal()
1096 sr_DepthOffset(false); in RenderNormal()
1194 sr_DepthOffset(true); in RenderBegin()
1216 sr_DepthOffset(false); in RenderBegin()
H A DgCycle.cpp4181 sr_DepthOffset(true); in RenderAll()
4201 sr_DepthOffset(false); in RenderAll()
4566 sr_DepthOffset(true); in Render()
4681 sr_DepthOffset(false); in Render()
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/engine/
H A DeDisplay.cpp371 sr_DepthOffset(false); in display_simple()