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/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/render/
H A DrSysdep.cpp396 static REAL sr_FF_MaxstepReal=.05; // maximum step in real time between rendered frames variable
398 sr_FF_MaxstepReal );
694 s_nextFastForwardFrameReal = realTime + sr_FF_MaxstepReal ; in SwapGL()