Searched refs:src_sector (Results 1 – 5 of 5) sorted by relevance
/dports/sysutils/wiimms/wiimms-iso-tools/src/ |
H A D | wit-mix.c | 190 mix->src_sector, mix->src_sector + max_sectors, in verify_mix() 545 u32 src_sector = mix->src_sector; in scan_mix_param() local 553 src_sector++; in scan_mix_param() 558 src_sector++; in scan_mix_param() 899 u32 src_sector = mix->src_sector; in setup_sector_mix() local 900 u32 last_value = src_sector; in setup_sector_mix() 906 src_sector++; in setup_sector_mix() 907 *uf++ = src_sector - last_value; in setup_sector_mix() 908 last_value = src_sector; in setup_sector_mix() 912 src_sector++; in setup_sector_mix() [all …]
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | track.c | 2230 short src_sector = -1; in CallbackSOsink() local 2241 src_sector = sop->sector[i]; in CallbackSOsink() 2246 ASSERT(src_sector != -1); in CallbackSOsink() 2260 sector[dest_sector].floorpicnum = sector[src_sector].floorpicnum; in CallbackSOsink() 2261 sector[dest_sector].floorshade = sector[src_sector].floorshade; in CallbackSOsink() 2270 ASSERT(GetSectUser(src_sector)); in CallbackSOsink() 2271 tgt_depth = (GetSectUser(src_sector))->depth; in CallbackSOsink()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | track.cpp | 2236 short src_sector = -1; in CallbackSOsink() local 2247 src_sector = sop->sector[i]; in CallbackSOsink() 2252 ASSERT(src_sector != -1); in CallbackSOsink() 2266 sector[dest_sector].floorpicnum = sector[src_sector].floorpicnum; in CallbackSOsink() 2267 sector[dest_sector].floorshade = sector[src_sector].floorshade; in CallbackSOsink() 2276 ASSERT(GetSectUser(src_sector)); in CallbackSOsink() 2277 tgt_depth = (GetSectUser(src_sector))->depth; in CallbackSOsink()
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/dports/games/yadex/yadex-1.7.0/ |
H A D | TODO | 2280 +void TransferSectorProperties (int src_sector, SelPtr sectors) 2289 + strncpy (Sectors[cur->objnum].floort, Sectors[src_sector].floort, 2291 + strncpy (Sectors[cur->objnum].ceilt, Sectors[src_sector].ceilt, 2294 + Sectors[cur->objnum].floorh = Sectors[src_sector].floorh; 2295 + Sectors[cur->objnum].ceilh = Sectors[src_sector].ceilh; 2296 + Sectors[cur->objnum].light = Sectors[src_sector].light; 2297 + Sectors[cur->objnum].special = Sectors[src_sector].special; 2298 + Sectors[cur->objnum].tag = Sectors[src_sector].tag; 2353 +void TransferSectorProperties (int src_sector, SelPtr sectors);
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | sector.cpp | 2744 Sector *src_sector = army->getSector(); in returnArmy() local 2746 game_g->getMap()->canMoveTo(temp, src_sector->xpos, src_sector->ypos, army->getPlayer()); in returnArmy() 2790 Sector *src_sector = army->getSector(); in moveArmy() local 2792 game_g->getMap()->canMoveTo(temp, src_sector->xpos, src_sector->ypos, army->getPlayer()); in moveArmy()
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