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Searched refs:src_sector (Results 1 – 5 of 5) sorted by relevance

/dports/sysutils/wiimms/wiimms-iso-tools/src/
H A Dwit-mix.c190 mix->src_sector, mix->src_sector + max_sectors, in verify_mix()
545 u32 src_sector = mix->src_sector; in scan_mix_param() local
553 src_sector++; in scan_mix_param()
558 src_sector++; in scan_mix_param()
899 u32 src_sector = mix->src_sector; in setup_sector_mix() local
900 u32 last_value = src_sector; in setup_sector_mix()
906 src_sector++; in setup_sector_mix()
907 *uf++ = src_sector - last_value; in setup_sector_mix()
908 last_value = src_sector; in setup_sector_mix()
912 src_sector++; in setup_sector_mix()
[all …]
/dports/games/jfsw/jfsw-c434002/src/
H A Dtrack.c2230 short src_sector = -1; in CallbackSOsink() local
2241 src_sector = sop->sector[i]; in CallbackSOsink()
2246 ASSERT(src_sector != -1); in CallbackSOsink()
2260 sector[dest_sector].floorpicnum = sector[src_sector].floorpicnum; in CallbackSOsink()
2261 sector[dest_sector].floorshade = sector[src_sector].floorshade; in CallbackSOsink()
2270 ASSERT(GetSectUser(src_sector)); in CallbackSOsink()
2271 tgt_depth = (GetSectUser(src_sector))->depth; in CallbackSOsink()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dtrack.cpp2236 short src_sector = -1; in CallbackSOsink() local
2247 src_sector = sop->sector[i]; in CallbackSOsink()
2252 ASSERT(src_sector != -1); in CallbackSOsink()
2266 sector[dest_sector].floorpicnum = sector[src_sector].floorpicnum; in CallbackSOsink()
2267 sector[dest_sector].floorshade = sector[src_sector].floorshade; in CallbackSOsink()
2276 ASSERT(GetSectUser(src_sector)); in CallbackSOsink()
2277 tgt_depth = (GetSectUser(src_sector))->depth; in CallbackSOsink()
/dports/games/yadex/yadex-1.7.0/
H A DTODO2280 +void TransferSectorProperties (int src_sector, SelPtr sectors)
2289 + strncpy (Sectors[cur->objnum].floort, Sectors[src_sector].floort,
2291 + strncpy (Sectors[cur->objnum].ceilt, Sectors[src_sector].ceilt,
2294 + Sectors[cur->objnum].floorh = Sectors[src_sector].floorh;
2295 + Sectors[cur->objnum].ceilh = Sectors[src_sector].ceilh;
2296 + Sectors[cur->objnum].light = Sectors[src_sector].light;
2297 + Sectors[cur->objnum].special = Sectors[src_sector].special;
2298 + Sectors[cur->objnum].tag = Sectors[src_sector].tag;
2353 +void TransferSectorProperties (int src_sector, SelPtr sectors);
/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.cpp2744 Sector *src_sector = army->getSector(); in returnArmy() local
2746 game_g->getMap()->canMoveTo(temp, src_sector->xpos, src_sector->ypos, army->getPlayer()); in returnArmy()
2790 Sector *src_sector = army->getSector(); in moveArmy() local
2792 game_g->getMap()->canMoveTo(temp, src_sector->xpos, src_sector->ypos, army->getPlayer()); in moveArmy()