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Searched refs:ss_demo (Results 1 – 25 of 43) sorted by relevance

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/dports/games/quetoo/quetoo-0.6.1/src/
H A Dsv_init.c263 if(serverstate == ss_demo || deathmatch->value) in SV_SpawnServer()
293 if(serverstate == ss_demo){ // playing a demo, no map on the server in SV_SpawnServer()
387 state = i > 4 && !strcasecmp(level + i - 4, ".dm2") ? ss_demo : ss_game; in SV_Map()
389 if(state == ss_demo){ // resolve next protocol to determine reconnect in SV_Map()
H A Dsv_send.c500 if(sv.state == ss_demo && sv.demofile){ in SV_SendClientMessages()
538 if(sv.state == ss_demo){ in SV_SendClientMessages()
H A Dserver.h31 ss_demo enumerator
/dports/games/q2pro/q2pro/source/
H A Dsv_init.c143 if( serverstate != ss_demo ) { in SV_SpawnServer()
469 state = ss_demo; in SV_Map()
/dports/games/quake2max/Quake2maX_0.45-src_unix/server/
H A Dsv_send.c501 if (sv.state == ss_demo && sv.demofile) in SV_SendClientMessages()
547 || sv.state == ss_demo in SV_SendClientMessages()
H A Dserver.h37 ss_demo, enumerator
H A Dsv_init.c466 SV_SpawnServer (level, spawnpoint, ss_demo, attractloop, loadgame); in SV_Map()
/dports/games/quake2lnx/quake2-r0.16.2/src/server/
H A Dsv_send.c501 if (sv.state == ss_demo && sv.demofile) in SV_SendClientMessages()
547 || sv.state == ss_demo in SV_SendClientMessages()
H A Dserver.h37 ss_demo, enumerator
H A Dsv_init.c447 SV_SpawnServer (level, spawnpoint, ss_demo, attractloop, loadgame); in SV_Map()
/dports/games/quake2-source/quake2-r0.16.2/src/server/
H A Dsv_send.c501 if (sv.state == ss_demo && sv.demofile) in SV_SendClientMessages()
547 || sv.state == ss_demo in SV_SendClientMessages()
H A Dserver.h37 ss_demo, enumerator
H A Dsv_init.c447 SV_SpawnServer (level, spawnpoint, ss_demo, attractloop, loadgame); in SV_Map()
/dports/games/qudos/QuDos-0.40.1-src/src/server/
H A Dsv_send.c478 if (sv.state == ss_demo && sv.demofile) { in SV_SendClientMessages()
515 || sv.state == ss_demo in SV_SendClientMessages()
H A Dserver.h37 ss_demo, enumerator
H A Dsv_init.c419 SV_SpawnServer(level, spawnpoint, ss_demo, attractloop, loadgame); in SV_Map()
/dports/games/q2p/Q2P-0.2-2006-12-31/server/
H A Dsv_send.c501 if (sv.state == ss_demo && sv.demofile) in SV_SendClientMessages()
547 || sv.state == ss_demo in SV_SendClientMessages()
H A Dserver.h37 ss_demo, enumerator
H A Dsv_init.c439 SV_SpawnServer (level, spawnpoint, ss_demo, attractloop, loadgame); in SV_Map()
/dports/games/alienarena/alienarena-7.66/source/server/
H A Dsv_send.c505 if (sv.state == ss_demo && sv.demofile) in SV_SendClientMessages()
554 || sv.state == ss_demo in SV_SendClientMessages()
H A Dserver.h35 ss_demo, enumerator
H A Dsv_init.c425 SV_SpawnServer( level, spawnpoint, ss_demo, attractloop, loadgame ); in SV_Map()
/dports/games/alienarena-data/alienarena-7.66/source/server/
H A Dsv_send.c505 if (sv.state == ss_demo && sv.demofile) in SV_SendClientMessages()
554 || sv.state == ss_demo in SV_SendClientMessages()
H A Dserver.h35 ss_demo, enumerator
H A Dsv_init.c425 SV_SpawnServer( level, spawnpoint, ss_demo, attractloop, loadgame ); in SV_Map()

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