/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | sv_init.c | 263 if(serverstate == ss_demo || deathmatch->value) in SV_SpawnServer() 293 if(serverstate == ss_demo){ // playing a demo, no map on the server in SV_SpawnServer() 387 state = i > 4 && !strcasecmp(level + i - 4, ".dm2") ? ss_demo : ss_game; in SV_Map() 389 if(state == ss_demo){ // resolve next protocol to determine reconnect in SV_Map()
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H A D | sv_send.c | 500 if(sv.state == ss_demo && sv.demofile){ in SV_SendClientMessages() 538 if(sv.state == ss_demo){ in SV_SendClientMessages()
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H A D | server.h | 31 ss_demo enumerator
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/dports/games/q2pro/q2pro/source/ |
H A D | sv_init.c | 143 if( serverstate != ss_demo ) { in SV_SpawnServer() 469 state = ss_demo; in SV_Map()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/server/ |
H A D | sv_send.c | 501 if (sv.state == ss_demo && sv.demofile) in SV_SendClientMessages() 547 || sv.state == ss_demo in SV_SendClientMessages()
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H A D | server.h | 37 ss_demo, enumerator
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H A D | sv_init.c | 466 SV_SpawnServer (level, spawnpoint, ss_demo, attractloop, loadgame); in SV_Map()
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/dports/games/quake2lnx/quake2-r0.16.2/src/server/ |
H A D | sv_send.c | 501 if (sv.state == ss_demo && sv.demofile) in SV_SendClientMessages() 547 || sv.state == ss_demo in SV_SendClientMessages()
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H A D | server.h | 37 ss_demo, enumerator
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H A D | sv_init.c | 447 SV_SpawnServer (level, spawnpoint, ss_demo, attractloop, loadgame); in SV_Map()
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/dports/games/quake2-source/quake2-r0.16.2/src/server/ |
H A D | sv_send.c | 501 if (sv.state == ss_demo && sv.demofile) in SV_SendClientMessages() 547 || sv.state == ss_demo in SV_SendClientMessages()
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H A D | server.h | 37 ss_demo, enumerator
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H A D | sv_init.c | 447 SV_SpawnServer (level, spawnpoint, ss_demo, attractloop, loadgame); in SV_Map()
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/dports/games/qudos/QuDos-0.40.1-src/src/server/ |
H A D | sv_send.c | 478 if (sv.state == ss_demo && sv.demofile) { in SV_SendClientMessages() 515 || sv.state == ss_demo in SV_SendClientMessages()
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H A D | server.h | 37 ss_demo, enumerator
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H A D | sv_init.c | 419 SV_SpawnServer(level, spawnpoint, ss_demo, attractloop, loadgame); in SV_Map()
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/dports/games/q2p/Q2P-0.2-2006-12-31/server/ |
H A D | sv_send.c | 501 if (sv.state == ss_demo && sv.demofile) in SV_SendClientMessages() 547 || sv.state == ss_demo in SV_SendClientMessages()
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H A D | server.h | 37 ss_demo, enumerator
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H A D | sv_init.c | 439 SV_SpawnServer (level, spawnpoint, ss_demo, attractloop, loadgame); in SV_Map()
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/dports/games/alienarena/alienarena-7.66/source/server/ |
H A D | sv_send.c | 505 if (sv.state == ss_demo && sv.demofile) in SV_SendClientMessages() 554 || sv.state == ss_demo in SV_SendClientMessages()
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H A D | server.h | 35 ss_demo, enumerator
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H A D | sv_init.c | 425 SV_SpawnServer( level, spawnpoint, ss_demo, attractloop, loadgame ); in SV_Map()
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/dports/games/alienarena-data/alienarena-7.66/source/server/ |
H A D | sv_send.c | 505 if (sv.state == ss_demo && sv.demofile) in SV_SendClientMessages() 554 || sv.state == ss_demo in SV_SendClientMessages()
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H A D | server.h | 35 ss_demo, enumerator
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H A D | sv_init.c | 425 SV_SpawnServer( level, spawnpoint, ss_demo, attractloop, loadgame ); in SV_Map()
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