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Searched refs:ss_loading (Results 1 – 25 of 93) sorted by relevance

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/dports/games/q2pro/q2pro/source/
H A Dsv_init.c115 sv.state = ss_loading; // PGM in SV_CheckForSavegame()
222 sv.state = ss_loading; in SV_SpawnServer()
482 if( sv.state > ss_loading ) { in SV_Map()
483 sv.state = ss_loading; in SV_Map()
/dports/games/quake2max/Quake2maX_0.45-src_unix/server/
H A Dsv_init.c65 if (sv.state != ss_loading) in SV_FindIndex()
165 sv.state = ss_loading; // PGM in SV_CheckForSavegame()
270 sv.state = ss_loading; in SV_SpawnServer()
H A Dserver.h34 ss_loading, // spawning level edicts enumerator
/dports/games/quake2lnx/quake2-r0.16.2/src/server/
H A Dsv_init.c51 if (sv.state != ss_loading) in SV_FindIndex()
151 sv.state = ss_loading; // PGM in SV_CheckForSavegame()
256 sv.state = ss_loading; in SV_SpawnServer()
H A Dserver.h34 ss_loading, // spawning level edicts enumerator
/dports/games/quake2-source/quake2-r0.16.2/src/server/
H A Dsv_init.c51 if (sv.state != ss_loading) in SV_FindIndex()
151 sv.state = ss_loading; // PGM in SV_CheckForSavegame()
256 sv.state = ss_loading; in SV_SpawnServer()
H A Dserver.h34 ss_loading, // spawning level edicts enumerator
/dports/games/qudos/QuDos-0.40.1-src/src/server/
H A Dsv_init.c64 if (sv.state != ss_loading) { /* send the update to everyone */ in SV_FindIndex()
169 sv.state = ss_loading; /* PGM */ in SV_CheckForSavegame()
259 sv.state = ss_loading; in SV_SpawnServer()
H A Dserver.h34 ss_loading, /* spawning level edicts */ enumerator
/dports/games/q2p/Q2P-0.2-2006-12-31/server/
H A Dsv_init.c51 if (sv.state != ss_loading) in SV_FindIndex()
151 sv.state = ss_loading; // PGM in SV_CheckForSavegame()
256 sv.state = ss_loading; in SV_SpawnServer()
H A Dserver.h34 ss_loading, // spawning level edicts enumerator
/dports/games/r1q2/r1q2-8012_5/server/
H A Dsv_init.c104 if (sv.state != ss_loading) in SV_FindIndex()
175 sv.state = ss_loading; // PGM in SV_CheckForSavegame()
340 sv.state = ss_loading; in SV_SpawnServer()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dsv_init.c49 if(sv.state != ss_loading){ // send the update to everyone in SV_FindIndex()
311 sv.state = ss_loading; in SV_SpawnServer()
H A Dserver.h29 ss_loading, // spawning level edicts enumerator
/dports/games/alienarena-data/alienarena-7.66/source/server/
H A Dsv_init.c62 if (sv.state != ss_loading) in SV_FindIndex()
248 sv.state = ss_loading; in SV_SpawnServer()
/dports/games/alienarena/alienarena-7.66/source/server/
H A Dsv_init.c62 if (sv.state != ss_loading) in SV_FindIndex()
248 sv.state = ss_loading; in SV_SpawnServer()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dpr_cmds.c1104 if (sv.state != ss_loading) //spike -- moved this so that there's no actual error any more. in SV_Precache_Sound()
1117 if (sv.state != ss_loading) in SV_Precache_Sound()
1144 if (sv.state != ss_loading) in SV_Precache_Model()
1175 if (sv.state != ss_loading) in PF_sv_precache_model()
1190 if (sv.state != ss_loading && !pr_checkextension.value) in PF_sv_precache_model()
H A Dserver.h39 typedef enum {ss_loading, ss_active} server_state_t; enumerator
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dserver.h28 typedef enum { ss_loading, ss_active, ENSURE_INT_SERVER_STATE = 0x70000000 } server_state_t; enumerator
/dports/games/tenebrae/tenebrae_0/
H A Dserver.h33 typedef enum {ss_loading, ss_active} server_state_t; enumerator
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dserver.h33 typedef enum {ss_loading, ss_active} server_state_t; enumerator
/dports/games/ufoai/ufoai-2.5-source/src/server/
H A Dsv_init.cpp209 Com_SetServerState(ss_loading); in SV_Map()
H A Dserver.h98 ss_loading, /**< spawning level edicts */ enumerator
/dports/games/quakeforge/quakeforge-0.7.2/nq/include/
H A Dserver.h57 typedef enum {ss_loading, ss_active} server_state_t; enumerator
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dserver.h40 ss_loading, enumerator

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