Searched refs:ssplayer (Results 1 – 2 of 2) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | g_game.h | 67 …ssplayer) (cv_directionchar[(ssplayer)-1].value == 3 ? CS_LMAOGALOG : ((!objectplacing && cv_analo… argument 99 void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer);
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H A D | g_game.c | 1109 UINT8 forplayer = ssplayer-1; in G_BuildTiccmd() 1111 if (ssplayer == 1) in G_BuildTiccmd() 1182 turnaxis = PlayerJoyAxis(ssplayer, AXISTURN); in G_BuildTiccmd() 1321 axis = PlayerJoyAxis(ssplayer, AXISFIRE); in G_BuildTiccmd() 1330 if (PLAYERINPUTDOWN(ssplayer, gc_tossflag)) in G_BuildTiccmd() 1334 if (PLAYERINPUTDOWN(ssplayer, gc_custom1)) in G_BuildTiccmd() 1336 if (PLAYERINPUTDOWN(ssplayer, gc_custom2)) in G_BuildTiccmd() 1338 if (PLAYERINPUTDOWN(ssplayer, gc_custom3)) in G_BuildTiccmd() 1342 axis = PlayerJoyAxis(ssplayer, AXISSPIN); in G_BuildTiccmd() 1448 if (PLAYERINPUTDOWN(ssplayer, gc_camreset)) in G_BuildTiccmd() [all …]
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