Searched refs:ssrft_NetworkPlayerName (Results 1 – 4 of 4) sorted by relevance
879 ssrft_NetworkPlayerName = 0x10, enumerator
71 switchSetupRequestFlagType |= ssrft_NetworkPlayerName; in MenuStateConnectedGame()3690 (switchSetupRequestFlagType & ssrft_NetworkPlayerName) == ssrft_NetworkPlayerName) { in update()3995 switchSetupRequestFlagType |= ssrft_NetworkPlayerName; in keyDown()4047 switchSetupRequestFlagType |= ssrft_NetworkPlayerName; in textInput()
2409 …if((switchSetupRequests[i]->getSwitchFlags() & ssrft_NetworkPlayerName) == ssrft_NetworkPlayerName… in switchSetupForSlots()
2951 …if((switchSetupRequests[i]->getSwitchFlags() & ssrft_NetworkPlayerName) == ssrft_NetworkPlayerName… in update()