Searched refs:stages_ready (Results 1 – 1 of 1) sorted by relevance
964 stages_ready = true; in QueuePipelineCompile()967 stages_ready &= vs_it != shader_cache->m_vs_cache.shader_map.end() && !vs_it->second.pending; in QueuePipelineCompile()979 return stages_ready; in QueuePipelineCompile()991 if (stages_ready) in QueuePipelineCompile()1010 bool stages_ready; in QueuePipelineCompile() member in VideoCommon::ShaderCache::QueuePipelineCompile::PipelineWorkItem1034 stages_ready = true; in QueueUberPipelineCompile()1037 stages_ready &= in QueueUberPipelineCompile()1047 stages_ready &= in QueueUberPipelineCompile()1052 return stages_ready; in QueueUberPipelineCompile()1064 if (stages_ready) in QueueUberPipelineCompile()[all …]