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Searched refs:stair_dir (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dplayer.cpp892 if (stair_dir != MS->stairs[stair_num].up) in Gateway()
1623 if (stair_dir) { // up in Player_running_on_stairs()
1712 if (stair_dir) { // up in Player_stairs()
1760 stair_dir = 0; in Player_stairs()
1816 stair_dir = 1; in Player_stairs()
1837 if (stair_dir) { // up in Player_stood_on_stairs()
1854 stair_dir = 0; in Player_stood_on_stairs()
1876 stair_dir = 1; in Player_stood_on_stairs()
1923 if (stair_dir) { // up in Player_ladder()
1952 stair_dir = 0; in Player_ladder()
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H A Dplayer.h342 uint8 stair_dir; // 1 up, 0 down variable
H A Dbarriers.cpp148 MS->player.stair_dir = stairs[j].up; // 1 is up, 0 is down in Check_barrier_bump_and_bounce()
162 if (MS->player.stair_dir) // going up in Check_barrier_bump_and_bounce()
172 if (MS->player.stair_dir) { // going up in Check_barrier_bump_and_bounce()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dplayer.cc97 const command_type stair_dir = feat_stair_direction(new_grid); in _moveto_maybe_repel_stairs() local
99 if (stair_dir == CMD_NO_CMD in _moveto_maybe_repel_stairs()