Searched refs:stair_dir (Results 1 – 4 of 4) sorted by relevance
892 if (stair_dir != MS->stairs[stair_num].up) in Gateway()1623 if (stair_dir) { // up in Player_running_on_stairs()1712 if (stair_dir) { // up in Player_stairs()1760 stair_dir = 0; in Player_stairs()1816 stair_dir = 1; in Player_stairs()1837 if (stair_dir) { // up in Player_stood_on_stairs()1854 stair_dir = 0; in Player_stood_on_stairs()1876 stair_dir = 1; in Player_stood_on_stairs()1923 if (stair_dir) { // up in Player_ladder()1952 stair_dir = 0; in Player_ladder()[all …]
342 uint8 stair_dir; // 1 up, 0 down variable
148 MS->player.stair_dir = stairs[j].up; // 1 is up, 0 is down in Check_barrier_bump_and_bounce()162 if (MS->player.stair_dir) // going up in Check_barrier_bump_and_bounce()172 if (MS->player.stair_dir) { // going up in Check_barrier_bump_and_bounce()
97 const command_type stair_dir = feat_stair_direction(new_grid); in _moveto_maybe_repel_stairs() local99 if (stair_dir == CMD_NO_CMD in _moveto_maybe_repel_stairs()