Searched refs:standard_animations (Results 1 – 4 of 4) sorted by relevance
20 standard_animations = {53 standard_animations = {69 standard_animations = {96 standard_animations = {114 standard_animations = {130 standard_animations = {146 standard_animations = {168 standard_animations = {187 standard_animations = {202 standard_animations = {[all …]
16 standard_animations = "img/sprites/map/claudius_walk.png",29 standard_animations = "img/sprites/map/laila_walk.png",42 standard_animations = "img/sprites/map/kyle_walk.png",54 standard_animations = "img/sprites/map/soldier_npc02_walk.png"65 standard_animations = "img/sprites/map/marcus_walk.png",77 standard_animations = "img/sprites/map/vanica_walk.png",89 standard_animations = "img/sprites/map/man_npc02_walk.png"100 standard_animations = "img/sprites/map/man_npc01_walk.png"111 standard_animations = "img/sprites/map/boy_npc01_walk.png"133 standard_animations = "img/sprites/map/girl_npc02_walk.png"[all …]
1373 const ActiveInterpolationsMap& standard_animations = in ApplyAnimatedStandardProperties() local1384 cascade->AddInterpolations(&standard_animations, CascadeOrigin::kAnimation); in ApplyAnimatedStandardProperties()1400 standard_animations); in ApplyAnimatedStandardProperties()1407 standard_animations); in ApplyAnimatedStandardProperties()
1418 const ActiveInterpolationsMap& standard_animations = in ApplyAnimatedStyle() local1427 cascade.AddInterpolations(&standard_animations, CascadeOrigin::kAnimation); in ApplyAnimatedStyle()