Searched refs:star_core_buffer (Results 1 – 1 of 1) sorted by relevance
1962 for (auto& star_core_buffer : m_star_core_quad_vertices) { in RenderSystems() local1963 if (!star_core_buffer.second.size()) in RenderSystems()1965 glBindTexture(GL_TEXTURE_2D, star_core_buffer.first->OpenGLId()); in RenderSystems()1966 star_core_buffer.second.activate(); in RenderSystems()1967 glDrawArrays(GL_QUADS, 0, star_core_buffer.second.size()); in RenderSystems()3137 for (auto& star_core_buffer : m_star_core_quad_vertices) { in InitSystemRenderingBuffers() local3138 glBindTexture(GL_TEXTURE_2D, star_core_buffer.first->OpenGLId()); in InitSystemRenderingBuffers()3142 star_core_buffer.second.createServerBuffer(); in InitSystemRenderingBuffers()