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Searched refs:star_halo_buffer (Results 1 – 1 of 1) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DMapWnd.cpp1947 for (auto& star_halo_buffer : m_star_halo_quad_vertices) { in RenderSystems() local
1948 if (!star_halo_buffer.second.size()) in RenderSystems()
1950 glBindTexture(GL_TEXTURE_2D, star_halo_buffer.first->OpenGLId()); in RenderSystems()
1951 star_halo_buffer.second.activate(); in RenderSystems()
1952 glDrawArrays(GL_QUADS, 0, star_halo_buffer.second.size()); in RenderSystems()
3146 for (auto& star_halo_buffer : m_star_halo_quad_vertices) { in InitSystemRenderingBuffers() local
3147 glBindTexture(GL_TEXTURE_2D, star_halo_buffer.first->OpenGLId()); in InitSystemRenderingBuffers()
3151 star_halo_buffer.second.createServerBuffer(); in InitSystemRenderingBuffers()