Searched refs:star_halo_buffer (Results 1 – 1 of 1) sorted by relevance
1947 for (auto& star_halo_buffer : m_star_halo_quad_vertices) { in RenderSystems() local1948 if (!star_halo_buffer.second.size()) in RenderSystems()1950 glBindTexture(GL_TEXTURE_2D, star_halo_buffer.first->OpenGLId()); in RenderSystems()1951 star_halo_buffer.second.activate(); in RenderSystems()1952 glDrawArrays(GL_QUADS, 0, star_halo_buffer.second.size()); in RenderSystems()3146 for (auto& star_halo_buffer : m_star_halo_quad_vertices) { in InitSystemRenderingBuffers() local3147 glBindTexture(GL_TEXTURE_2D, star_halo_buffer.first->OpenGLId()); in InitSystemRenderingBuffers()3151 star_halo_buffer.second.createServerBuffer(); in InitSystemRenderingBuffers()