Searched refs:starcol (Results 1 – 2 of 2) sorted by relevance
/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | celldrawer.cpp | 697 int starcol = wcol; in draw_wall() local 698 if(c->wall == waWarpGate) starcol = 0; in draw_wall() 699 if(c->wall == waVinePlant) starcol = 0x60C000; in draw_wall() 709 starcol = 0; in draw_wall() 732 if(starcol) queuepoly(V1, shThisWall, darkena(starcol, 0, 0xFF)); in draw_wall() 740 if(starcol && !(wmescher && c->wall == waPlatform)) in draw_wall() 741 queuepolyat(Vdepth, shThisWall, darkena(starcol, 0, 0xFF), PPR::WALL3A); in draw_wall()
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H A D | graph.cpp | 4321 int starcol = c->wall == waVinePlant ? 0x60C000 : ddalt.wcol; in draw_fallanims() local 4323 draw_qfi(c, mscale(V, cgi.WALL), darkena(starcol, fd, 0xFF), PPR::WALL3); in draw_fallanims() 5089 int starcol = getcs().uicolor; in drawmovestar() local 5090 ignore(starcol); in drawmovestar() 5096 queuepoly(Centered, cgi.shMovestar, starcol); in drawmovestar() 5101 color_t col = starcol; in drawmovestar()
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