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Searched refs:startAdlibSounds (Results 1 – 5 of 5) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/cwolfmap/
H A Daudio_wl1.c9 audio->startAdlibSounds = STARTADLIBSOUNDS; in CWAudioWL1LoadAudioT()
H A Dcommon.h23 int startAdlibSounds; member
H A Daudio_sod.c9 audio->startAdlibSounds = STARTADLIBSOUNDS; in CWAudioSODLoadAudioT()
H A Daudio_wl6.c9 audio->startAdlibSounds = STARTADLIBSOUNDS; in CWAudioWL6LoadAudioT()
H A Daudio.c184 const int off = audio->head.offsets[i + audio->startAdlibSounds]; in CWAudioGetAdlibSoundRaw()
185 *len = audio->head.offsets[i + audio->startAdlibSounds + 1] - off; in CWAudioGetAdlibSoundRaw()