Searched refs:startCursorHoldingObject (Results 1 – 8 of 8) sorted by relevance
150 void startCursorHoldingObject(uint32 objectId, uint32 sequenceId);
333 _vm->startCursorHoldingObject(kDebugInventoryItems[_choiceIndex].objectId, in execute()
580 _vm->startCursorHoldingObject(objectId, sequenceId); in opStartCursorHoldingObject()
755 void IllusionsEngine_Duckman::startCursorHoldingObject(uint32 objectId, uint32 sequenceId) { in startCursorHoldingObject() function in Illusions::IllusionsEngine_Duckman
399 _vm->startCursorHoldingObject(kDebugInventoryItems[_choiceIndex].objectId, in execute()
760 void IllusionsEngine_Duckman::startCursorHoldingObject(uint32 objectId, uint32 sequenceId) { in startCursorHoldingObject() function in Illusions::IllusionsEngine_Duckman