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Searched refs:startCursorHoldingObject (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/duckman/
H A Dillusions_duckman.h150 void startCursorHoldingObject(uint32 objectId, uint32 sequenceId);
H A Dmenusystem_duckman.cpp333 _vm->startCursorHoldingObject(kDebugInventoryItems[_choiceIndex].objectId, in execute()
H A Dscriptopcodes_duckman.cpp580 _vm->startCursorHoldingObject(objectId, sequenceId); in opStartCursorHoldingObject()
H A Dillusions_duckman.cpp755 void IllusionsEngine_Duckman::startCursorHoldingObject(uint32 objectId, uint32 sequenceId) { in startCursorHoldingObject() function in Illusions::IllusionsEngine_Duckman
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/duckman/
H A Dillusions_duckman.h150 void startCursorHoldingObject(uint32 objectId, uint32 sequenceId);
H A Dmenusystem_duckman.cpp399 _vm->startCursorHoldingObject(kDebugInventoryItems[_choiceIndex].objectId, in execute()
H A Dscriptopcodes_duckman.cpp580 _vm->startCursorHoldingObject(objectId, sequenceId); in opStartCursorHoldingObject()
H A Dillusions_duckman.cpp760 void IllusionsEngine_Duckman::startCursorHoldingObject(uint32 objectId, uint32 sequenceId) { in startCursorHoldingObject() function in Illusions::IllusionsEngine_Duckman