Home
last modified time | relevance | path

Searched refs:startOfScript (Results 1 – 3 of 3) sorted by relevance

/dports/devel/jsl/jsl-0.3.0/src/
H A Djsl.c1027 const char *startOfScript, *endOfScript; in ProcessScriptContents() local
1034 startOfScript = NULL; in ProcessScriptContents()
1115 startOfScript = contentsPos; in ProcessScriptContents()
1124 while (startOfScript && *contentsPos) { in ProcessScriptContents()
1173 … if (JS_BufferIsCompilableUnit(cx, obj, startOfScript, possibleEndOfScript-startOfScript)) { in ProcessScriptContents()
1183 scriptPos = startOfScript; in ProcessScriptContents()
1195 if (!startOfScript || !endOfScript) { in ProcessScriptContents()
1222 …script = JS_CompileScript(cx, obj, startOfScript, endOfScript - startOfScript, path, lineStartOfSc… in ProcessScriptContents()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword1/
H A Dlogic.cpp486 int32 startOfScript = scriptCode[(scriptBase & ITM_ID) + 1]; in interpretScript() local
674 pc = startOfScript; in interpretScript()
/dports/games/scummvm/scummvm-2.5.1/engines/sword1/
H A Dlogic.cpp488 int32 startOfScript = scriptCode[(scriptBase & ITM_ID) + 1]; in interpretScript() local
676 pc = startOfScript; in interpretScript()