Searched refs:startPositionLoc (Results 1 – 2 of 2) sorted by relevance
37 GLint startPositionLoc; member137 userData->startPositionLoc = glGetAttribLocation ( userData->programObject, "a_startPosition" ); in Init()242 glVertexAttribPointer ( userData->startPositionLoc, 3, GL_FLOAT, in Draw()249 glEnableVertexAttribArray ( userData->startPositionLoc ); in Draw()
37 GLint startPositionLoc; member138 userData->startPositionLoc = glGetAttribLocation ( userData->programObject, "a_startPosition" ); in Init()247 glVertexAttribPointer ( userData->startPositionLoc, 3, GL_FLOAT, in Draw()254 glEnableVertexAttribArray ( userData->startPositionLoc ); in Draw()