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Searched refs:startPositionLoc (Results 1 – 2 of 2) sorted by relevance

/dports/devel/emscripten/emscripten-2.0.3/tests/glbook/Chapter_13/ParticleSystem/
H A DParticleSystem_orig.c37 GLint startPositionLoc; member
137 userData->startPositionLoc = glGetAttribLocation ( userData->programObject, "a_startPosition" ); in Init()
242 glVertexAttribPointer ( userData->startPositionLoc, 3, GL_FLOAT, in Draw()
249 glEnableVertexAttribArray ( userData->startPositionLoc ); in Draw()
H A DParticleSystem.c37 GLint startPositionLoc; member
138 userData->startPositionLoc = glGetAttribLocation ( userData->programObject, "a_startPosition" ); in Init()
247 glVertexAttribPointer ( userData->startPositionLoc, 3, GL_FLOAT, in Draw()
254 glEnableVertexAttribArray ( userData->startPositionLoc ); in Draw()