Searched refs:startScreenY (Results 1 – 2 of 2) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | slice_renderer.cpp | 298 float startScreenX, float startScreenY, float startScreenZ, 307 float startScreenX, float startScreenY, float startScreenZ, in setup() argument 310 _startY = (int)startScreenY; in setup() 314 float size = endScreenY - startScreenY; in setup() 324 _currentSlice = startSlice - (startScreenY - floor(startScreenY) - 1.0f) * _stepSlice; in setup()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | slice_renderer.cpp | 299 float startScreenX, float startScreenY, float startScreenZ, 308 float startScreenX, float startScreenY, float startScreenZ, in setup() argument 311 _startY = (int)startScreenY; in setup() 315 float size = endScreenY - startScreenY; in setup() 325 _currentSlice = startSlice - (startScreenY - floor(startScreenY) - 1.0f) * _stepSlice; in setup()
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