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Searched refs:startScreenY (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.cpp298 float startScreenX, float startScreenY, float startScreenZ,
307 float startScreenX, float startScreenY, float startScreenZ, in setup() argument
310 _startY = (int)startScreenY; in setup()
314 float size = endScreenY - startScreenY; in setup()
324 _currentSlice = startSlice - (startScreenY - floor(startScreenY) - 1.0f) * _stepSlice; in setup()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.cpp299 float startScreenX, float startScreenY, float startScreenZ,
308 float startScreenX, float startScreenY, float startScreenZ, in setup() argument
311 _startY = (int)startScreenY; in setup()
315 float size = endScreenY - startScreenY; in setup()
325 _currentSlice = startSlice - (startScreenY - floor(startScreenY) - 1.0f) * _stepSlice; in setup()