/dports/games/scummvm/scummvm-2.5.1/engines/grim/costume/ |
H A D | sound_component.cpp | 54 g_imuse->startSfx(_name.c_str()); in setKey()
|
/dports/games/residualvm/residualvm-0.3.1/engines/grim/costume/ |
H A D | sound_component.cpp | 54 g_imuse->startSfx(_name.c_str()); in setKey()
|
/dports/games/residualvm/residualvm-0.3.1/engines/grim/imuse/ |
H A D | imuse.h | 82 void startSfx(const char *soundName, int priority = 127);
|
H A D | imuse_script.cpp | 93 void Imuse::startSfx(const char *soundName, int priority) { in startSfx() function in Grim::Imuse
|
/dports/games/scummvm/scummvm-2.5.1/engines/grim/imuse/ |
H A D | imuse.h | 81 void startSfx(const char *soundName, int priority = 127);
|
H A D | imuse_script.cpp | 93 void Imuse::startSfx(const char *soundName, int priority) { in startSfx() function in Grim::Imuse
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse_digi/ |
H A D | dimuse.h | 135 void startSfx(int soundId, int priority);
|
H A D | dimuse_script.cpp | 257 void IMuseDigital::startSfx(int soundId, int priority) { in startSfx() function in Scumm::IMuseDigital
|
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/sound/ |
H A D | emisound.h | 57 …bool startSfx(const Common::String &soundName, int volume = static_cast<int>(Audio::Mixer::kMaxCha…
|
H A D | emisound.cpp | 233 bool EMISound::startSfx(const Common::String &soundName, int volume, int pan) { in startSfx() function in Grim::EMISound
|
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/sound/ |
H A D | emisound.h | 57 …bool startSfx(const Common::String &soundName, int volume = static_cast<int>(Audio::Mixer::kMaxCha…
|
H A D | emisound.cpp | 238 bool EMISound::startSfx(const Common::String &soundName, int volume, int pan) { in startSfx() function in Grim::EMISound
|
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/imuse_digi/ |
H A D | dimuse.h | 141 int startSfx(int soundId, int priority);
|
H A D | dimuse_script.cpp | 242 int IMuseDigital::startSfx(int soundId, int priority) { in startSfx() function in Scumm::IMuseDigital
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/ |
H A D | player_ad.h | 188 bool startSfx(SfxSlot *sfx, const byte *resource);
|
H A D | player_ad.cpp | 131 if (startSfx(sfx, res)) { in startSound() 770 bool Player_AD::startSfx(SfxSlot *sfx, const byte *resource) { in startSfx() function in Scumm::Player_AD
|
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/ |
H A D | player_ad.h | 188 bool startSfx(SfxSlot *sfx, const byte *resource);
|
H A D | player_ad.cpp | 131 if (startSfx(sfx, res)) { in startSound() 770 bool Player_AD::startSfx(SfxSlot *sfx, const byte *resource) { in startSfx() function in Scumm::Player_AD
|
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/ |
H A D | lua_v2_sound.cpp | 413 if (!g_emiSound->startSfx(filename, convertEmiVolumeToMixer(volume))) { in PlaySound()
|
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/ |
H A D | lua_v2_sound.cpp | 413 if (!g_emiSound->startSfx(filename, convertEmiVolumeToMixer(volume))) { in PlaySound()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/insane/ |
H A D | insane.cpp | 1226 _vm->_imuseDigital->startSfx(readArray(sound), 40); in smlayer_startSfx() 1234 _vm->_imuseDigital->startSfx(readArray(sound), 126); in smlayer_startVoice()
|
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/insane/ |
H A D | insane.cpp | 1226 _vm->_imuseDigital->startSfx(readArray(sound), 40); in smlayer_startSfx() 1234 _vm->_imuseDigital->startSfx(readArray(sound), 126); in smlayer_startVoice()
|
/dports/games/residualvm/residualvm-0.3.1/engines/grim/ |
H A D | grim.cpp | 528 g_imuse->startSfx(buf); in handleDebugLoadResource()
|
/dports/games/scummvm/scummvm-2.5.1/engines/grim/ |
H A D | grim.cpp | 743 g_imuse->startSfx(buf); in handleDebugLoadResource()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/ |
H A D | akos.cpp | 1859 _imuseDigital->startSfx(param_1, 63); in akos_processQueue()
|