Searched refs:startWaitingForOtherPlayersTime (Results 1 – 2 of 2) sorted by relevance
596 …Uint32 startWaitingForOtherPlayersTime = 0; ///< The time in milliseconds when… variable
1218 if(startWaitingForOtherPlayersTime == 0) { in runMainLoop()1220 startWaitingForOtherPlayersTime = SDL_GetTicks(); in runMainLoop()1222 if(SDL_GetTicks() - startWaitingForOtherPlayersTime > 1000) { in runMainLoop()1234 startWaitingForOtherPlayersTime = 0; in runMainLoop()