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Searched refs:startWaitingForOtherPlayersTime (Results 1 – 2 of 2) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DGame.h596 …Uint32 startWaitingForOtherPlayersTime = 0; ///< The time in milliseconds when… variable
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DGame.cpp1218 if(startWaitingForOtherPlayersTime == 0) { in runMainLoop()
1220 startWaitingForOtherPlayersTime = SDL_GetTicks(); in runMainLoop()
1222 if(SDL_GetTicks() - startWaitingForOtherPlayersTime > 1000) { in runMainLoop()
1234 startWaitingForOtherPlayersTime = 0; in runMainLoop()