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Searched refs:start_pos_rand (Results 1 – 3 of 3) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapon.h205 …vec3d start_pos_rand; // same as above but a randomly chosen between define… member
H A Dbeam.cpp2517 random_offset.xyz.x *= bwi->t5info.start_pos_rand.xyz.x; in beam_get_binfo()
2518 random_offset.xyz.y *= bwi->t5info.start_pos_rand.xyz.y; in beam_get_binfo()
2519 random_offset.xyz.z *= bwi->t5info.start_pos_rand.xyz.z; in beam_get_binfo()
2537 random_offset.xyz.x *= bwi->t5info.start_pos_rand.xyz.x; in beam_get_binfo()
2538 random_offset.xyz.y *= bwi->t5info.start_pos_rand.xyz.y; in beam_get_binfo()
2539 random_offset.xyz.z *= bwi->t5info.start_pos_rand.xyz.z; in beam_get_binfo()
H A Dweapons.cpp2741 stuff_vec3d(&t5info->start_pos_rand); in parse_weapon()
8634 vm_vec_zero(&this->b_info.t5info.start_pos_rand); in reset()