/dports/textproc/modlogan/modlogan-0.8.13/src/ |
H A D | misc.h | 94 struct timeval start_wall; member 104 gettimeofday(&(x.start_wall), NULL); \ 112 …ll.tv_sec * 1000.0 + x.stop_wall.tv_usec / 1000.0) - (x.start_wall.tv_sec * 1000.0 + x.start_wall.… 129 x.start_wall.tv_sec = 0; \ 130 x.start_wall.tv_usec = 0; \
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/dports/math/casadi/casadi-3.5.5/casadi/core/ |
H A D | timing.cpp | 42 start_wall= high_resolution_clock::now(); in tic() 53 double wall = duration<double>(stop_wall - start_wall).count(); in toc()
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H A D | timing.hpp | 50 std::chrono::time_point<std::chrono::high_resolution_clock> start_wall; member in casadi::FStats
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | sector.c | 93 short wall_num, start_wall; in SetSectorWallBits() local 107 while(wall_num != start_wall); in SetSectorWallBits() 176 short wall_num, start_wall; in WallSetup() local 183 start_wall = wp->point2; in WallSetup() 186 for (wall_num = start_wall; in WallSetup() 206 start_wall = wp->point2; in WallSetup() 235 start_wall = wp->point2; in WallSetup() 261 start_wall = wp->point2; in WallSetup() 293 start_wall = wp->point2; in WallSetup() 316 start_wall = wp->point2; in WallSetup() [all …]
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H A D | copysect.c | 37 short dest_wall_num, src_wall_num, start_wall; in CopySectorWalls() local 42 start_wall = dest_wall_num; in CopySectorWalls() 79 while(dest_wall_num != start_wall); in CopySectorWalls()
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H A D | jnstub.c | 1089 short w, start_wall, end_wall, currsector; in Keys3D() local 1114 start_wall = sector[currsector].wallptr; in Keys3D() 1117 for (w = start_wall; w < end_wall; w++) in Keys3D() 1329 short w, start_wall, end_wall, currsector; in Keys3D() local 1339 start_wall = sector[currsector].wallptr; in Keys3D() 1340 end_wall = start_wall + sector[currsector].wallnum; in Keys3D() 1342 for (w = start_wall; w < end_wall; w++) in Keys3D() 1352 short w, start_wall, end_wall, currsector; in Keys3D() local 1366 start_wall = sector[currsector].wallptr; in Keys3D() 1367 end_wall = start_wall + sector[currsector].wallnum; in Keys3D() [all …]
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H A D | rooms.c | 111 short start_wall, wall_num; in SetWallWarpHitscan() local 121 wall_num = start_wall = sector[sectnum].wallptr; in SetWallWarpHitscan() 130 while(wall_num != start_wall); in SetWallWarpHitscan() 135 short start_wall, wall_num; in ResetWallWarpHitscan() local 138 wall_num = start_wall = sector[sectnum].wallptr; in ResetWallWarpHitscan() 146 while(wall_num != start_wall); in ResetWallWarpHitscan()
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H A D | sprite.c | 2926 short start_wall, wall_num; in SpriteSetup() local 2939 wall_num = start_wall = sector[sectnum].wallptr; in SpriteSetup() 2952 while(wall_num != start_wall); in SpriteSetup() 3050 short start_wall, wall_num; in SpriteSetup() local 3054 wall_num = start_wall = sector[sectnum].wallptr; in SpriteSetup() 3064 while(wall_num != start_wall); in SpriteSetup()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | copysect.cpp | 38 short dest_wall_num, src_wall_num, start_wall; in CopySectorWalls() local 45 start_wall = dest_wall_num; in CopySectorWalls() 85 while (dest_wall_num != start_wall); in CopySectorWalls()
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H A D | rooms.cpp | 110 short start_wall, wall_num; in SetWallWarpHitscan() local 120 wall_num = start_wall = sector[sectnum].wallptr; in SetWallWarpHitscan() 129 while (wall_num != start_wall); in SetWallWarpHitscan() 134 short start_wall, wall_num; in ResetWallWarpHitscan() local 137 wall_num = start_wall = sector[sectnum].wallptr; in ResetWallWarpHitscan() 145 while (wall_num != start_wall); in ResetWallWarpHitscan()
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H A D | jnstub.cpp | 1124 short w, start_wall, end_wall, currsector; in Keys3D() local 1149 start_wall = sector[currsector].wallptr; in Keys3D() 1152 for (w = start_wall; w < end_wall; w++) in Keys3D() 1365 short w, start_wall, end_wall, currsector; in Keys3D() local 1375 start_wall = sector[currsector].wallptr; in Keys3D() 1376 end_wall = start_wall + sector[currsector].wallnum; in Keys3D() 1378 for (w = start_wall; w < end_wall; w++) in Keys3D() 1388 short w, start_wall, end_wall, currsector; in Keys3D() local 1402 start_wall = sector[currsector].wallptr; in Keys3D() 1403 end_wall = start_wall + sector[currsector].wallnum; in Keys3D() [all …]
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H A D | sector.cpp | 94 short wall_num, start_wall; in SetSectorWallBits() local 96 wall_num = start_wall = sector[sectnum].wallptr; in SetSectorWallBits() 112 while (wall_num != start_wall); in SetSectorWallBits()
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H A D | sprite.cpp | 2915 short start_wall, wall_num; in SpriteSetup() local 2928 wall_num = start_wall = sector[sectnum].wallptr; in SpriteSetup() 2941 while (wall_num != start_wall); in SpriteSetup() 3039 short start_wall, wall_num; in SpriteSetup() local 3043 wall_num = start_wall = sector[sectnum].wallptr; in SpriteSetup() 3054 while (wall_num != start_wall); in SpriteSetup()
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/dports/science/madness/madness-ebb3fd7/src/apps/chem/ |
H A D | CCStructures.h | 101 …CCTimer(World &world,std::string msg) : world(world),start_wall(wall_time()),start_cpu(cpu_time())… in CCTimer() 103 double start_wall; member 111 time_wall = wall_time()-start_wall; in update_time() 120 start_wall = wall_time(); in start() 126 time_wall = end_wall - start_wall; in stop()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32common.cpp | 1784 int32_t w, currsector, start_wall, end_wall; in FuncMenu_Process() local 1794 start_wall = sector[currsector].wallptr; in FuncMenu_Process() 1795 end_wall = start_wall + sector[currsector].wallnum; in FuncMenu_Process() 1797 for (w = start_wall; w < end_wall; w++) in FuncMenu_Process()
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H A D | astub.cpp | 4581 int16_t w, start_wall, end_wall, currsector; in Keys3d() local 4615 start_wall = sector[currsector].wallptr; in Keys3d() 4616 end_wall = start_wall + sector[currsector].wallnum; in Keys3d() 4619 for (w = start_wall; w < end_wall; w++) in Keys3d() 10088 int32_t start_wall; in ExtPreCheckKeys() local 10094 start_wall = sector[isec].wallptr; in ExtPreCheckKeys() 10097 for (w = start_wall; w < end_wall; w++) in ExtPreCheckKeys() 10790 int32_t w, isec, start_wall, end_wall; in ExtCheckKeys() local 10811 start_wall = sector[isec].wallptr; in ExtCheckKeys() 10812 end_wall = start_wall + sector[isec].wallnum; in ExtCheckKeys() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32common.cpp | 1817 int32_t w, currsector, start_wall, end_wall; in FuncMenu_Process() local 1827 start_wall = sector[currsector].wallptr; in FuncMenu_Process() 1828 end_wall = start_wall + sector[currsector].wallnum; in FuncMenu_Process() 1830 for (w = start_wall; w < end_wall; w++) in FuncMenu_Process()
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H A D | astub.cpp | 4636 int16_t w, start_wall, end_wall, currsector; in Keys3d() local 4670 start_wall = sector[currsector].wallptr; in Keys3d() 4671 end_wall = start_wall + sector[currsector].wallnum; in Keys3d() 4674 for (w = start_wall; w < end_wall; w++) in Keys3d() 10104 int32_t start_wall; in ExtPreCheckKeys() local 10110 start_wall = sector[isec].wallptr; in ExtPreCheckKeys() 10113 for (w = start_wall; w < end_wall; w++) in ExtPreCheckKeys() 10776 int32_t w, isec, start_wall, end_wall; in ExtCheckKeys() local 10797 start_wall = sector[isec].wallptr; in ExtCheckKeys() 10798 end_wall = start_wall + sector[isec].wallnum; in ExtCheckKeys() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32common.cpp | 1845 int32_t w, currsector, start_wall, end_wall; in FuncMenu_Process() local 1855 start_wall = sector[currsector].wallptr; in FuncMenu_Process() 1856 end_wall = start_wall + sector[currsector].wallnum; in FuncMenu_Process() 1858 for (w = start_wall; w < end_wall; w++) in FuncMenu_Process()
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H A D | mapedit.cpp | 6663 int16_t w, start_wall, end_wall, currsector; in Keys3d() local 6697 start_wall = sector[currsector].wallptr; in Keys3d() 6698 end_wall = start_wall + sector[currsector].wallnum; in Keys3d() 6701 for (w = start_wall; w < end_wall; w++) in Keys3d() 12081 int32_t start_wall; in ExtPreCheckKeys() 12087 start_wall = sector[isec].wallptr; in ExtPreCheckKeys() 12090 for (w = start_wall; w < end_wall; w++) in ExtPreCheckKeys() 12890 int32_t w, isec, start_wall, end_wall; in ExtCheckKeys() 12911 start_wall = sector[isec].wallptr; in ExtCheckKeys() 12912 end_wall = start_wall + sector[isec].wallnum; in ExtCheckKeys() [all …]
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/dports/science/nwchem/nwchem-7b21660b82ebd85ef659f6fba7e1e73433b0bd0a/src/nwdft/scf_dft/ |
H A D | dft_scf.F | 107 double precision start_wall, current_wall, elapsed_wall, 1010 start_wall = util_wallsec() 1012 dft_time = -start_wall 1749 elapsed_wall = current_wall - start_wall
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/dports/science/nwchem-data/nwchem-7.0.2-release/src/nwdft/scf_dft/ |
H A D | dft_scf.F | 107 double precision start_wall, current_wall, elapsed_wall, 1010 start_wall = util_wallsec() 1012 dft_time = -start_wall 1749 elapsed_wall = current_wall - start_wall
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/dports/games/mahjong/mj-1.16-src/ |
H A D | protocol.h | 456 int start_wall; /* the wall (as a seat number) in which the live wall starts*/ member
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/dports/science/nwchem/nwchem-7b21660b82ebd85ef659f6fba7e1e73433b0bd0a/src/nwdft/so_dft/ |
H A D | dft_scf_so.F | 161 double precision start_wall, current_wall, elapsed_wall, 1217 start_wall = util_wallsec() 2075 elapsed_wall = current_wall - start_wall
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/dports/science/nwchem-data/nwchem-7.0.2-release/src/nwdft/so_dft/ |
H A D | dft_scf_so.F | 161 double precision start_wall, current_wall, elapsed_wall, 1217 start_wall = util_wallsec() 2075 elapsed_wall = current_wall - start_wall
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