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Searched refs:start_wall (Results 1 – 25 of 29) sorted by relevance

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/dports/textproc/modlogan/modlogan-0.8.13/src/
H A Dmisc.h94 struct timeval start_wall; member
104 gettimeofday(&(x.start_wall), NULL); \
112 …ll.tv_sec * 1000.0 + x.stop_wall.tv_usec / 1000.0) - (x.start_wall.tv_sec * 1000.0 + x.start_wall.…
129 x.start_wall.tv_sec = 0; \
130 x.start_wall.tv_usec = 0; \
/dports/math/casadi/casadi-3.5.5/casadi/core/
H A Dtiming.cpp42 start_wall= high_resolution_clock::now(); in tic()
53 double wall = duration<double>(stop_wall - start_wall).count(); in toc()
H A Dtiming.hpp50 std::chrono::time_point<std::chrono::high_resolution_clock> start_wall; member in casadi::FStats
/dports/games/jfsw/jfsw-c434002/src/
H A Dsector.c93 short wall_num, start_wall; in SetSectorWallBits() local
107 while(wall_num != start_wall); in SetSectorWallBits()
176 short wall_num, start_wall; in WallSetup() local
183 start_wall = wp->point2; in WallSetup()
186 for (wall_num = start_wall; in WallSetup()
206 start_wall = wp->point2; in WallSetup()
235 start_wall = wp->point2; in WallSetup()
261 start_wall = wp->point2; in WallSetup()
293 start_wall = wp->point2; in WallSetup()
316 start_wall = wp->point2; in WallSetup()
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H A Dcopysect.c37 short dest_wall_num, src_wall_num, start_wall; in CopySectorWalls() local
42 start_wall = dest_wall_num; in CopySectorWalls()
79 while(dest_wall_num != start_wall); in CopySectorWalls()
H A Djnstub.c1089 short w, start_wall, end_wall, currsector; in Keys3D() local
1114 start_wall = sector[currsector].wallptr; in Keys3D()
1117 for (w = start_wall; w < end_wall; w++) in Keys3D()
1329 short w, start_wall, end_wall, currsector; in Keys3D() local
1339 start_wall = sector[currsector].wallptr; in Keys3D()
1340 end_wall = start_wall + sector[currsector].wallnum; in Keys3D()
1342 for (w = start_wall; w < end_wall; w++) in Keys3D()
1352 short w, start_wall, end_wall, currsector; in Keys3D() local
1366 start_wall = sector[currsector].wallptr; in Keys3D()
1367 end_wall = start_wall + sector[currsector].wallnum; in Keys3D()
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H A Drooms.c111 short start_wall, wall_num; in SetWallWarpHitscan() local
121 wall_num = start_wall = sector[sectnum].wallptr; in SetWallWarpHitscan()
130 while(wall_num != start_wall); in SetWallWarpHitscan()
135 short start_wall, wall_num; in ResetWallWarpHitscan() local
138 wall_num = start_wall = sector[sectnum].wallptr; in ResetWallWarpHitscan()
146 while(wall_num != start_wall); in ResetWallWarpHitscan()
H A Dsprite.c2926 short start_wall, wall_num; in SpriteSetup() local
2939 wall_num = start_wall = sector[sectnum].wallptr; in SpriteSetup()
2952 while(wall_num != start_wall); in SpriteSetup()
3050 short start_wall, wall_num; in SpriteSetup() local
3054 wall_num = start_wall = sector[sectnum].wallptr; in SpriteSetup()
3064 while(wall_num != start_wall); in SpriteSetup()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dcopysect.cpp38 short dest_wall_num, src_wall_num, start_wall; in CopySectorWalls() local
45 start_wall = dest_wall_num; in CopySectorWalls()
85 while (dest_wall_num != start_wall); in CopySectorWalls()
H A Drooms.cpp110 short start_wall, wall_num; in SetWallWarpHitscan() local
120 wall_num = start_wall = sector[sectnum].wallptr; in SetWallWarpHitscan()
129 while (wall_num != start_wall); in SetWallWarpHitscan()
134 short start_wall, wall_num; in ResetWallWarpHitscan() local
137 wall_num = start_wall = sector[sectnum].wallptr; in ResetWallWarpHitscan()
145 while (wall_num != start_wall); in ResetWallWarpHitscan()
H A Djnstub.cpp1124 short w, start_wall, end_wall, currsector; in Keys3D() local
1149 start_wall = sector[currsector].wallptr; in Keys3D()
1152 for (w = start_wall; w < end_wall; w++) in Keys3D()
1365 short w, start_wall, end_wall, currsector; in Keys3D() local
1375 start_wall = sector[currsector].wallptr; in Keys3D()
1376 end_wall = start_wall + sector[currsector].wallnum; in Keys3D()
1378 for (w = start_wall; w < end_wall; w++) in Keys3D()
1388 short w, start_wall, end_wall, currsector; in Keys3D() local
1402 start_wall = sector[currsector].wallptr; in Keys3D()
1403 end_wall = start_wall + sector[currsector].wallnum; in Keys3D()
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H A Dsector.cpp94 short wall_num, start_wall; in SetSectorWallBits() local
96 wall_num = start_wall = sector[sectnum].wallptr; in SetSectorWallBits()
112 while (wall_num != start_wall); in SetSectorWallBits()
H A Dsprite.cpp2915 short start_wall, wall_num; in SpriteSetup() local
2928 wall_num = start_wall = sector[sectnum].wallptr; in SpriteSetup()
2941 while (wall_num != start_wall); in SpriteSetup()
3039 short start_wall, wall_num; in SpriteSetup() local
3043 wall_num = start_wall = sector[sectnum].wallptr; in SpriteSetup()
3054 while (wall_num != start_wall); in SpriteSetup()
/dports/science/madness/madness-ebb3fd7/src/apps/chem/
H A DCCStructures.h101 …CCTimer(World &world,std::string msg) : world(world),start_wall(wall_time()),start_cpu(cpu_time())… in CCTimer()
103 double start_wall; member
111 time_wall = wall_time()-start_wall; in update_time()
120 start_wall = wall_time(); in start()
126 time_wall = end_wall - start_wall; in stop()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32common.cpp1784 int32_t w, currsector, start_wall, end_wall; in FuncMenu_Process() local
1794 start_wall = sector[currsector].wallptr; in FuncMenu_Process()
1795 end_wall = start_wall + sector[currsector].wallnum; in FuncMenu_Process()
1797 for (w = start_wall; w < end_wall; w++) in FuncMenu_Process()
H A Dastub.cpp4581 int16_t w, start_wall, end_wall, currsector; in Keys3d() local
4615 start_wall = sector[currsector].wallptr; in Keys3d()
4616 end_wall = start_wall + sector[currsector].wallnum; in Keys3d()
4619 for (w = start_wall; w < end_wall; w++) in Keys3d()
10088 int32_t start_wall; in ExtPreCheckKeys() local
10094 start_wall = sector[isec].wallptr; in ExtPreCheckKeys()
10097 for (w = start_wall; w < end_wall; w++) in ExtPreCheckKeys()
10790 int32_t w, isec, start_wall, end_wall; in ExtCheckKeys() local
10811 start_wall = sector[isec].wallptr; in ExtCheckKeys()
10812 end_wall = start_wall + sector[isec].wallnum; in ExtCheckKeys()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32common.cpp1817 int32_t w, currsector, start_wall, end_wall; in FuncMenu_Process() local
1827 start_wall = sector[currsector].wallptr; in FuncMenu_Process()
1828 end_wall = start_wall + sector[currsector].wallnum; in FuncMenu_Process()
1830 for (w = start_wall; w < end_wall; w++) in FuncMenu_Process()
H A Dastub.cpp4636 int16_t w, start_wall, end_wall, currsector; in Keys3d() local
4670 start_wall = sector[currsector].wallptr; in Keys3d()
4671 end_wall = start_wall + sector[currsector].wallnum; in Keys3d()
4674 for (w = start_wall; w < end_wall; w++) in Keys3d()
10104 int32_t start_wall; in ExtPreCheckKeys() local
10110 start_wall = sector[isec].wallptr; in ExtPreCheckKeys()
10113 for (w = start_wall; w < end_wall; w++) in ExtPreCheckKeys()
10776 int32_t w, isec, start_wall, end_wall; in ExtCheckKeys() local
10797 start_wall = sector[isec].wallptr; in ExtCheckKeys()
10798 end_wall = start_wall + sector[isec].wallnum; in ExtCheckKeys()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32common.cpp1845 int32_t w, currsector, start_wall, end_wall; in FuncMenu_Process() local
1855 start_wall = sector[currsector].wallptr; in FuncMenu_Process()
1856 end_wall = start_wall + sector[currsector].wallnum; in FuncMenu_Process()
1858 for (w = start_wall; w < end_wall; w++) in FuncMenu_Process()
H A Dmapedit.cpp6663 int16_t w, start_wall, end_wall, currsector; in Keys3d() local
6697 start_wall = sector[currsector].wallptr; in Keys3d()
6698 end_wall = start_wall + sector[currsector].wallnum; in Keys3d()
6701 for (w = start_wall; w < end_wall; w++) in Keys3d()
12081 int32_t start_wall; in ExtPreCheckKeys()
12087 start_wall = sector[isec].wallptr; in ExtPreCheckKeys()
12090 for (w = start_wall; w < end_wall; w++) in ExtPreCheckKeys()
12890 int32_t w, isec, start_wall, end_wall; in ExtCheckKeys()
12911 start_wall = sector[isec].wallptr; in ExtCheckKeys()
12912 end_wall = start_wall + sector[isec].wallnum; in ExtCheckKeys()
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/dports/science/nwchem/nwchem-7b21660b82ebd85ef659f6fba7e1e73433b0bd0a/src/nwdft/scf_dft/
H A Ddft_scf.F107 double precision start_wall, current_wall, elapsed_wall,
1010 start_wall = util_wallsec()
1012 dft_time = -start_wall
1749 elapsed_wall = current_wall - start_wall
/dports/science/nwchem-data/nwchem-7.0.2-release/src/nwdft/scf_dft/
H A Ddft_scf.F107 double precision start_wall, current_wall, elapsed_wall,
1010 start_wall = util_wallsec()
1012 dft_time = -start_wall
1749 elapsed_wall = current_wall - start_wall
/dports/games/mahjong/mj-1.16-src/
H A Dprotocol.h456 int start_wall; /* the wall (as a seat number) in which the live wall starts*/ member
/dports/science/nwchem/nwchem-7b21660b82ebd85ef659f6fba7e1e73433b0bd0a/src/nwdft/so_dft/
H A Ddft_scf_so.F161 double precision start_wall, current_wall, elapsed_wall,
1217 start_wall = util_wallsec()
2075 elapsed_wall = current_wall - start_wall
/dports/science/nwchem-data/nwchem-7.0.2-release/src/nwdft/so_dft/
H A Ddft_scf_so.F161 double precision start_wall, current_wall, elapsed_wall,
1217 start_wall = util_wallsec()
2075 elapsed_wall = current_wall - start_wall

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