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Searched refs:startingDirection (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/
H A Dwalking.cpp742 …on::Point &hero, const Common::Point &mouse, const WalkingPath &path, Movement startingDirection) { in animationForSightDirection() argument
766 …return (startingDirection == kMoveLeft || startingDirection == kStopLeft || startingDirection == k… in animationForSightDirection()
H A Dwalking.h148 …mon::Point &hero, const Common::Point &mouse, const WalkingPath &path, Movement startingDirection);
H A Dscript.cpp653 Movement startingDirection = static_cast<Movement> (dragon->playingAnim()); in stayOn() local
658 dir, heroPos, mousePos, WalkingPath(), startingDirection)); in stayOn()
/dports/games/scummvm/scummvm-2.5.1/engines/draci/
H A Dwalking.cpp742 …on::Point &hero, const Common::Point &mouse, const WalkingPath &path, Movement startingDirection) { in animationForSightDirection() argument
766 …return (startingDirection == kMoveLeft || startingDirection == kStopLeft || startingDirection == k… in animationForSightDirection()
H A Dwalking.h148 …mon::Point &hero, const Common::Point &mouse, const WalkingPath &path, Movement startingDirection);
H A Dscript.cpp653 Movement startingDirection = static_cast<Movement> (dragon->playingAnim()); in stayOn() local
658 dir, heroPos, mousePos, WalkingPath(), startingDirection)); in stayOn()