Searched refs:startingDirection (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/ |
H A D | walking.cpp | 742 …on::Point &hero, const Common::Point &mouse, const WalkingPath &path, Movement startingDirection) { in animationForSightDirection() argument 766 …return (startingDirection == kMoveLeft || startingDirection == kStopLeft || startingDirection == k… in animationForSightDirection()
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H A D | walking.h | 148 …mon::Point &hero, const Common::Point &mouse, const WalkingPath &path, Movement startingDirection);
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H A D | script.cpp | 653 Movement startingDirection = static_cast<Movement> (dragon->playingAnim()); in stayOn() local 658 dir, heroPos, mousePos, WalkingPath(), startingDirection)); in stayOn()
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/dports/games/scummvm/scummvm-2.5.1/engines/draci/ |
H A D | walking.cpp | 742 …on::Point &hero, const Common::Point &mouse, const WalkingPath &path, Movement startingDirection) { in animationForSightDirection() argument 766 …return (startingDirection == kMoveLeft || startingDirection == kStopLeft || startingDirection == k… in animationForSightDirection()
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H A D | walking.h | 148 …mon::Point &hero, const Common::Point &mouse, const WalkingPath &path, Movement startingDirection);
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H A D | script.cpp | 653 Movement startingDirection = static_cast<Movement> (dragon->playingAnim()); in stayOn() local 658 dir, heroPos, mousePos, WalkingPath(), startingDirection)); in stayOn()
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