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Searched refs:startingHealth (Results 1 – 7 of 7) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Ddamage.c87 const int startingHealth = victim->health; in DamageActor() local
90 if (startingHealth > 0 && victim->health <= 0 && in DamageActor()
/dports/games/avp/avp-20170505/src/avp/
H A Dpvisible.h65 int startingHealth; member
H A Dbh_light.h76 int startingHealth; //for network games member
H A Dbh_pred.h86 int startingHealth; /* initial health */ member
H A Dbh_light.c240 pl_bhv->startingHealth = sbPtr->SBDamageBlock.Health; in InitPlacedLight()
397 sbPtr->SBDamageBlock.Health = pl_bhv->startingHealth; in RespawnLight()
H A Dpvisible.c1399 objectstatusptr->startingHealth = sbPtr->SBDamageBlock.Health; in InitInanimateObject()
1920 sbPtr->SBDamageBlock.Health = objectstatusptr->startingHealth; in RespawnInanimateObject()
H A Dbh_pred.c585 … predatorStatus->health = predatorCV[predatorStatus->personalNumber].startingHealth; in CreatePredoBot()
786 predatorStatus->health = predatorCV[predatorStatus->personalNumber].startingHealth; in InitPredatorBehaviour()
1584 …f(predatorStatusPointer->health < predatorCV[predatorStatusPointer->personalNumber].startingHealth) in MakePredatorNear()
1588 …f(predatorStatusPointer->health > predatorCV[predatorStatusPointer->personalNumber].startingHealth) in MakePredatorNear()
1589 … predatorStatusPointer->health = predatorCV[predatorStatusPointer->personalNumber].startingHealth; in MakePredatorNear()