Searched refs:startingHealth (Results 1 – 7 of 7) sorted by relevance
87 const int startingHealth = victim->health; in DamageActor() local90 if (startingHealth > 0 && victim->health <= 0 && in DamageActor()
65 int startingHealth; member
76 int startingHealth; //for network games member
86 int startingHealth; /* initial health */ member
240 pl_bhv->startingHealth = sbPtr->SBDamageBlock.Health; in InitPlacedLight()397 sbPtr->SBDamageBlock.Health = pl_bhv->startingHealth; in RespawnLight()
1399 objectstatusptr->startingHealth = sbPtr->SBDamageBlock.Health; in InitInanimateObject()1920 sbPtr->SBDamageBlock.Health = objectstatusptr->startingHealth; in RespawnInanimateObject()
585 … predatorStatus->health = predatorCV[predatorStatus->personalNumber].startingHealth; in CreatePredoBot()786 predatorStatus->health = predatorCV[predatorStatus->personalNumber].startingHealth; in InitPredatorBehaviour()1584 …f(predatorStatusPointer->health < predatorCV[predatorStatusPointer->personalNumber].startingHealth) in MakePredatorNear()1588 …f(predatorStatusPointer->health > predatorCV[predatorStatusPointer->personalNumber].startingHealth) in MakePredatorNear()1589 … predatorStatusPointer->health = predatorCV[predatorStatusPointer->personalNumber].startingHealth; in MakePredatorNear()