Searched refs:startinggametype (Results 1 – 1 of 1) sorted by relevance
5484 INT32 startinggametype = cv_newgametype.value; in M_HandleLevelPlatter() local5487 while (cv_newgametype.value != startinggametype && !M_GametypeHasLevels(cv_newgametype.value)); in M_HandleLevelPlatter()5516 INT32 startinggametype = cv_newgametype.value; in M_HandleLevelPlatter() local5519 while (cv_newgametype.value != startinggametype && !M_GametypeHasLevels(cv_newgametype.value)); in M_HandleLevelPlatter()