/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | blood.cpp | 580 int16_t startang, startsectnum; variable 644 …Name,(int*)&startpos.x,(int*)&startpos.y,(int*)&startpos.z,&startang,&startsectnum,(unsigned int*)… in StartLevel() 686 startpos.z = getflorzofslope(startsectnum,startpos.x,startpos.y); in StartLevel() 691 gStartZone[i].sectnum = startsectnum; in StartLevel() 700 gStartZoneTeam1[i].sectnum = startsectnum; in StartLevel() 706 gStartZoneTeam2[i].sectnum = startsectnum; in StartLevel()
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H A D | m32vars.cpp | 614 …Gv_NewVar("startsectnum",(intptr_t)&startsectnum, GAMEVAR_READONLY | GAMEVAR_SHORTPTR | GAMEVAR_SY… in Gv_AddSystemVars()
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H A D | m32exec.cpp | 1227 const int32_t aridx=*insptr++, startsectnum=Gv_GetVar(*insptr++); in VM_Execute() local 1247 X_ERROR_INVALIDSECT(startsectnum); in VM_Execute() 1256 bfirst_search_init(sectlist, sectbitmap, &numsects, MAXSECTORS, startsectnum); in VM_Execute()
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H A D | mapedit.cpp | 10089 updatesectorz(startpos.x,startpos.y,startpos.z,&startsectnum); in ExtPreSaveMap() 10090 if (startsectnum < 0) in ExtPreSaveMap() 10091 updatesector(startpos.x,startpos.y,&startsectnum); in ExtPreSaveMap()
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/ |
H A D | startpos.m32 | 242 … qsprintf 0 "Primary,%d,%d,%d,%d,%d" startposx startposy startposz startang startsectnum
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 49 extern short startang, startsectnum; 398 startsectnum = cursectnum; in app_main() 476 updatesector(startposx,startposy,&startsectnum); in app_main() 479 bad = saveoldboard(filename,&startposx,&startposy,&startposz,&startang,&startsectnum); in app_main() 481 bad = saveboard(filename,&startposx,&startposy,&startposz,&startang,&startsectnum); in app_main() 3256 startsectnum = cursectnum; in overheadeditor() 5333 startsectnum = cursectnum; in overheadeditor() 5438 updatesector(startposx,startposy,&startsectnum); in overheadeditor() 5470 updatesector(startposx,startposy,&startsectnum); in overheadeditor() 5475 bad = saveboard(filename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor() [all …]
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H A D | engine.c | 490 short startang, startsectnum; variable
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 65 extern short startang, startsectnum; 218 startsectnum = cursectnum; in main() 268 updatesector(startposx,startposy,&startsectnum); in main() 269 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in main() 2978 startsectnum = cursectnum; in overheadeditor() 4965 startsectnum = cursectnum; in overheadeditor() 5047 updatesector(startposx,startposy,&startsectnum); in overheadeditor() 5048 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor() 5060 updatesector(startposx,startposy,&startsectnum); in overheadeditor() 5061 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor() [all …]
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H A D | ENGINE.C | 186 short startang, startsectnum; variable
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 65 extern short startang, startsectnum; 218 startsectnum = cursectnum; in main() 268 updatesector(startposx,startposy,&startsectnum); in main() 269 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in main() 2978 startsectnum = cursectnum; in overheadeditor() 4965 startsectnum = cursectnum; in overheadeditor() 5047 updatesector(startposx,startposy,&startsectnum); in overheadeditor() 5048 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor() 5060 updatesector(startposx,startposy,&startsectnum); in overheadeditor() 5061 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor() [all …]
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H A D | ENGINE.C | 185 short startang, startsectnum; variable
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | editor.h | 83 extern int16_t startang, startsectnum;
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32vars.cpp | 614 …Gv_NewVar("startsectnum",(intptr_t)&startsectnum, GAMEVAR_READONLY | GAMEVAR_SHORTPTR | GAMEVAR_SY… in Gv_AddSystemVars()
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H A D | m32exec.cpp | 1227 const int32_t aridx=*insptr++, startsectnum=Gv_GetVar(*insptr++); in VM_Execute() local 1247 X_ERROR_INVALIDSECT(startsectnum); in VM_Execute() 1256 bfirst_search_init(sectlist, sectbitmap, &numsects, MAXSECTORS, startsectnum); in VM_Execute()
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H A D | astub.cpp | 7910 updatesectorz(startpos.x,startpos.y,startpos.z,&startsectnum); in ExtPreSaveMap() 7911 if (startsectnum < 0) in ExtPreSaveMap() 7912 updatesector(startpos.x,startpos.y,&startsectnum); in ExtPreSaveMap()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32vars.cpp | 611 …Gv_NewVar("startsectnum",(intptr_t)&startsectnum, GAMEVAR_READONLY | GAMEVAR_SHORTPTR | GAMEVAR_SY… in Gv_AddSystemVars()
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H A D | m32exec.cpp | 1222 const int32_t aridx=*insptr++, startsectnum=Gv_GetVarX(*insptr++); in VM_Execute() local 1242 X_ERROR_INVALIDSECT(startsectnum); in VM_Execute() 1251 bfirst_search_init(sectlist, sectbitmap, &numsects, MAXSECTORS, startsectnum); in VM_Execute()
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H A D | astub.cpp | 8024 updatesectorz(startpos.x,startpos.y,startpos.z,&startsectnum); in ExtPreSaveMap() 8025 if (startsectnum < 0) in ExtPreSaveMap() 8026 updatesector(startpos.x,startpos.y,&startsectnum); in ExtPreSaveMap()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | build.cpp | 78 int16_t startang, startsectnum; variable 4534 startsectnum = cursectnum; in overheadeditor() 8605 ret = saveboard(f, &startpos, startang, startsectnum); in SaveBoard() 8679 startsectnum = cursectnum; in LoadBoard() 11137 updatesector(startpos.x, startpos.y, &startsectnum); in test_map() 11147 if ((!mode && cursectnum >= 0) || (mode && startsectnum >= 0)) in test_map() 11201 saveboard(PLAYTEST_MAPNAME, &startpos, startang, startsectnum); in test_map()
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H A D | engine.cpp | 181 static void classicScanSector(int16_t startsectnum); 1644 static void classicScanSector(int16_t startsectnum) in classicScanSector() argument 1646 if (startsectnum < 0) in classicScanSector() 1650 show2dsector[startsectnum>>3] |= pow2char[startsectnum&7]; in classicScanSector() 1652 sectorborder[0] = startsectnum; in classicScanSector()
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