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Searched refs:startsectnum (Results 1 – 20 of 20) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dblood.cpp580 int16_t startang, startsectnum; variable
644 …Name,(int*)&startpos.x,(int*)&startpos.y,(int*)&startpos.z,&startang,&startsectnum,(unsigned int*)… in StartLevel()
686 startpos.z = getflorzofslope(startsectnum,startpos.x,startpos.y); in StartLevel()
691 gStartZone[i].sectnum = startsectnum; in StartLevel()
700 gStartZoneTeam1[i].sectnum = startsectnum; in StartLevel()
706 gStartZoneTeam2[i].sectnum = startsectnum; in StartLevel()
H A Dm32vars.cpp614 …Gv_NewVar("startsectnum",(intptr_t)&startsectnum, GAMEVAR_READONLY | GAMEVAR_SHORTPTR | GAMEVAR_SY… in Gv_AddSystemVars()
H A Dm32exec.cpp1227 const int32_t aridx=*insptr++, startsectnum=Gv_GetVar(*insptr++); in VM_Execute() local
1247 X_ERROR_INVALIDSECT(startsectnum); in VM_Execute()
1256 bfirst_search_init(sectlist, sectbitmap, &numsects, MAXSECTORS, startsectnum); in VM_Execute()
H A Dmapedit.cpp10089 updatesectorz(startpos.x,startpos.y,startpos.z,&startsectnum); in ExtPreSaveMap()
10090 if (startsectnum < 0) in ExtPreSaveMap()
10091 updatesector(startpos.x,startpos.y,&startsectnum); in ExtPreSaveMap()
/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/
H A Dstartpos.m32242 … qsprintf 0 "Primary,%d,%d,%d,%d,%d" startposx startposy startposz startang startsectnum
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c49 extern short startang, startsectnum;
398 startsectnum = cursectnum; in app_main()
476 updatesector(startposx,startposy,&startsectnum); in app_main()
479 bad = saveoldboard(filename,&startposx,&startposy,&startposz,&startang,&startsectnum); in app_main()
481 bad = saveboard(filename,&startposx,&startposy,&startposz,&startang,&startsectnum); in app_main()
3256 startsectnum = cursectnum; in overheadeditor()
5333 startsectnum = cursectnum; in overheadeditor()
5438 updatesector(startposx,startposy,&startsectnum); in overheadeditor()
5470 updatesector(startposx,startposy,&startsectnum); in overheadeditor()
5475 bad = saveboard(filename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor()
[all …]
H A Dengine.c490 short startang, startsectnum; variable
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.C65 extern short startang, startsectnum;
218 startsectnum = cursectnum; in main()
268 updatesector(startposx,startposy,&startsectnum); in main()
269 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in main()
2978 startsectnum = cursectnum; in overheadeditor()
4965 startsectnum = cursectnum; in overheadeditor()
5047 updatesector(startposx,startposy,&startsectnum); in overheadeditor()
5048 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor()
5060 updatesector(startposx,startposy,&startsectnum); in overheadeditor()
5061 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor()
[all …]
H A DENGINE.C186 short startang, startsectnum; variable
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.C65 extern short startang, startsectnum;
218 startsectnum = cursectnum; in main()
268 updatesector(startposx,startposy,&startsectnum); in main()
269 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in main()
2978 startsectnum = cursectnum; in overheadeditor()
4965 startsectnum = cursectnum; in overheadeditor()
5047 updatesector(startposx,startposy,&startsectnum); in overheadeditor()
5048 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor()
5060 updatesector(startposx,startposy,&startsectnum); in overheadeditor()
5061 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor()
[all …]
H A DENGINE.C185 short startang, startsectnum; variable
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Deditor.h83 extern int16_t startang, startsectnum;
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32vars.cpp614 …Gv_NewVar("startsectnum",(intptr_t)&startsectnum, GAMEVAR_READONLY | GAMEVAR_SHORTPTR | GAMEVAR_SY… in Gv_AddSystemVars()
H A Dm32exec.cpp1227 const int32_t aridx=*insptr++, startsectnum=Gv_GetVar(*insptr++); in VM_Execute() local
1247 X_ERROR_INVALIDSECT(startsectnum); in VM_Execute()
1256 bfirst_search_init(sectlist, sectbitmap, &numsects, MAXSECTORS, startsectnum); in VM_Execute()
H A Dastub.cpp7910 updatesectorz(startpos.x,startpos.y,startpos.z,&startsectnum); in ExtPreSaveMap()
7911 if (startsectnum < 0) in ExtPreSaveMap()
7912 updatesector(startpos.x,startpos.y,&startsectnum); in ExtPreSaveMap()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32vars.cpp611 …Gv_NewVar("startsectnum",(intptr_t)&startsectnum, GAMEVAR_READONLY | GAMEVAR_SHORTPTR | GAMEVAR_SY… in Gv_AddSystemVars()
H A Dm32exec.cpp1222 const int32_t aridx=*insptr++, startsectnum=Gv_GetVarX(*insptr++); in VM_Execute() local
1242 X_ERROR_INVALIDSECT(startsectnum); in VM_Execute()
1251 bfirst_search_init(sectlist, sectbitmap, &numsects, MAXSECTORS, startsectnum); in VM_Execute()
H A Dastub.cpp8024 updatesectorz(startpos.x,startpos.y,startpos.z,&startsectnum); in ExtPreSaveMap()
8025 if (startsectnum < 0) in ExtPreSaveMap()
8026 updatesector(startpos.x,startpos.y,&startsectnum); in ExtPreSaveMap()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbuild.cpp78 int16_t startang, startsectnum; variable
4534 startsectnum = cursectnum; in overheadeditor()
8605 ret = saveboard(f, &startpos, startang, startsectnum); in SaveBoard()
8679 startsectnum = cursectnum; in LoadBoard()
11137 updatesector(startpos.x, startpos.y, &startsectnum); in test_map()
11147 if ((!mode && cursectnum >= 0) || (mode && startsectnum >= 0)) in test_map()
11201 saveboard(PLAYTEST_MAPNAME, &startpos, startang, startsectnum); in test_map()
H A Dengine.cpp181 static void classicScanSector(int16_t startsectnum);
1644 static void classicScanSector(int16_t startsectnum) in classicScanSector() argument
1646 if (startsectnum < 0) in classicScanSector()
1650 show2dsector[startsectnum>>3] |= pow2char[startsectnum&7]; in classicScanSector()
1652 sectorborder[0] = startsectnum; in classicScanSector()