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/dports/games/gtkradiant/GPL/GtkRadiant/setup/win32/template/File Groups/
H A DSTVEF Media Files.fgl48 SubDir4=models\chunks\stasis
82 [models\chunks\stasis]
84 file0=<<GTKRAD_DIR>>\STVEFPack\models\chunks\stasis\stasis_4.md3
85 file1=<<GTKRAD_DIR>>\STVEFPack\models\chunks\stasis\stasis_1.md3
86 file2=<<GTKRAD_DIR>>\STVEFPack\models\chunks\stasis\stasis_2.md3
87 file3=<<GTKRAD_DIR>>\STVEFPack\models\chunks\stasis\stasis_3.md3
156 SubDir6=models\mapobjects\stasis
316 [models\mapobjects\stasis]
329 file11=<<GTKRAD_DIR>>\STVEFPack\models\mapobjects\stasis\door.md3
341 file23=<<GTKRAD_DIR>>\STVEFPack\models\mapobjects\stasis\mine.md3
[all …]
/dports/sysutils/kubectl/kubernetes-1.22.2/test/e2e/autoscaling/
H A Dhorizontal_pod_autoscaling.go133 stasis := 0 * time.Minute
135 stasis = 10 * time.Minute
145 firstScaleStasis: stasis,
153 stasis := 0 * time.Minute
155 stasis = 10 * time.Minute
165 firstScaleStasis: stasis,
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Du8_avatar_mover_process.cpp49 bool stasis = Ultima8Engine::get_instance()->isAvatarInStasis(); in handleHangingMode() local
53 if (stasis) in handleHangingMode()
89 bool stasis = Ultima8Engine::get_instance()->isAvatarInStasis(); in handleCombatMode() local
109 if (stasis) in handleCombatMode()
324 bool stasis = Ultima8Engine::get_instance()->isAvatarInStasis(); in handleNormalMode() local
345 if (!stasis && Animation::isCombatAnimU8(lastanim)) { in handleNormalMode()
410 if (stasis) in handleNormalMode()
H A Davatar_mover_process.cpp139 bool stasis = Ultima8Engine::get_instance()->isAvatarInStasis(); in standUpIfNeeded() local
142 if (!stasis) { in standUpIfNeeded()
H A Dcru_avatar_mover_process.cpp151 const bool stasis = Ultima8Engine::get_instance()->isAvatarInStasis(); in handleCombatMode() local
161 if (stasis) in handleCombatMode()
303 const bool stasis = Ultima8Engine::get_instance()->isAvatarInStasis(); in handleNormalMode() local
342 if (stasis) in handleNormalMode()
/dports/net/libwebsockets/libwebsockets-v4.2.2/lib/misc/fts/
H A Dtrie-fd.c398 char stasis, nac = 0, credible, needle[32]; in lws_fts_search() local
770 stasis = 1; in lws_fts_search()
783 stasis = 0; in lws_fts_search()
793 } while (!stasis); in lws_fts_search()
972 stasis = 1; in lws_fts_search()
983 stasis = 0; in lws_fts_search()
993 } while (!stasis); in lws_fts_search()
H A Dtrie.c1102 unsigned char buf[8192], stasis; in lws_fts_serialize() local
1254 stasis = 1; in lws_fts_serialize()
1266 stasis = 0; in lws_fts_serialize()
1276 } while (!stasis); in lws_fts_serialize()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dng-wanderer.cc398 you.stasis() ? 0 : 1 }, in _good_potion_or_scroll()
404 || you.stasis()) ? 0 : 1 }, in _good_potion_or_scroll()
406 (you.stasis() in _good_potion_or_scroll()
427 you.stasis() ? 0 : 1 }, in _decent_potion_or_scroll()
H A Dspl-monench.cc98 if (mon.stasis()) in do_slow_monster()
H A Dmisc.cc36 if (you.stasis()) in swap_with_monster()
H A Ditem-name.cc2514 return !you.stasis(); in is_emergency_item()
2529 && !you.stasis(); in is_emergency_item()
2873 return you.stasis() in is_useless_item()
2877 return you.stasis(); in is_useless_item()
2932 return you.stasis(); in is_useless_item()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/species/
H A Dformicid.yaml43 short: permanent stasis
/dports/games/frogatto/frogatto-1.3.1/modules/cube_trains/data/objects/
H A Dct-person.cfg61 activity: {"id": "stasis"}, #The current activity. {'id': 'string', 'target': [x,y,z]}
78 'stasis', 0,
/dports/dns/gdnsd2/gdnsd-2.4.3/docs/
H A Dgdnsd-plugin-extmon.podin64 String, either C<stasis> or C<kill_daemon>.
65 Default is C<stasis>.
74 If set to C<stasis>, all monitored states are left as-is with
/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/elves_of_golarion/
H A Deog_equipmods.lst7 …ny, they are actually tiny glowing insects similar to fireflies, held in stasis. When the arrow hi…
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DCeilingMover.vc382 Direction = 0; // in-stasis
392 // Restart a ceiling that's in-stasis
/dports/games/pcgen/pcgen/data/35e/en_publishing/elements_of_magic_revised/
H A Delements_of_magic_revised.pcc29 …pell lists, such as Create Force/Drain Time, to lock them in a bubble of stasis. It would take tho…
/dports/devel/p5-Path-Abstract/Path-Abstract-0.096/
H A DChanges85 - Path::Lite is in stasis indefinitely
/dports/graphics/ImageMagick7/ImageMagick-7.1.0-19/MagickCore/
H A Dxwindow-private.h430 stasis; member
/dports/graphics/ImageMagick7-nox11/ImageMagick-7.1.0-19/MagickCore/
H A Dxwindow-private.h430 stasis; member
/dports/graphics/GraphicsMagick/GraphicsMagick-1.3.36/magick/
H A Dxwindow.h450 stasis; member
/dports/graphics/ImageMagick6/ImageMagick-6.9.12-34/magick/
H A Dxwindow-private.h426 stasis; member
/dports/graphics/ImageMagick6-nox11/ImageMagick-6.9.12-34/magick/
H A Dxwindow-private.h426 stasis; member
/dports/games/gtkradiant/gtkradiant_gamepacks/stvef.game/baseEF/
H A Dsp_entities.def203 "stasis"
218 5 = MAT_STASIS (stasis chunks)
256 "stasis"
267 5 = MAT_STASIS (stasis chunks)
548 5 = MAT_STASIS (stasis chunks)
613 New stasis teleporter effect.
886 "stasis"
957 "stasis"
1781 stasis
1810 stasis
[all …]
/dports/net/asterisk-chan_sccp/chan-sccp-4.3.3/autoconf/
H A Dasterisk.m4884 AC_CHECK_HEADER([asterisk/stasis.h],
886 AC_DEFINE(HAVE_PBX_STASIS_H,1,[Found 'asterisk/stasis.h'])
889 #include <asterisk/stasis.h>
901 #include <asterisk/stasis.h>

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