/dports/games/gtkradiant/GPL/GtkRadiant/setup/win32/template/File Groups/ |
H A D | STVEF Media Files.fgl | 48 SubDir4=models\chunks\stasis 82 [models\chunks\stasis] 84 file0=<<GTKRAD_DIR>>\STVEFPack\models\chunks\stasis\stasis_4.md3 85 file1=<<GTKRAD_DIR>>\STVEFPack\models\chunks\stasis\stasis_1.md3 86 file2=<<GTKRAD_DIR>>\STVEFPack\models\chunks\stasis\stasis_2.md3 87 file3=<<GTKRAD_DIR>>\STVEFPack\models\chunks\stasis\stasis_3.md3 156 SubDir6=models\mapobjects\stasis 316 [models\mapobjects\stasis] 329 file11=<<GTKRAD_DIR>>\STVEFPack\models\mapobjects\stasis\door.md3 341 file23=<<GTKRAD_DIR>>\STVEFPack\models\mapobjects\stasis\mine.md3 [all …]
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/dports/sysutils/kubectl/kubernetes-1.22.2/test/e2e/autoscaling/ |
H A D | horizontal_pod_autoscaling.go | 133 stasis := 0 * time.Minute 135 stasis = 10 * time.Minute 145 firstScaleStasis: stasis, 153 stasis := 0 * time.Minute 155 stasis = 10 * time.Minute 165 firstScaleStasis: stasis,
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | u8_avatar_mover_process.cpp | 49 bool stasis = Ultima8Engine::get_instance()->isAvatarInStasis(); in handleHangingMode() local 53 if (stasis) in handleHangingMode() 89 bool stasis = Ultima8Engine::get_instance()->isAvatarInStasis(); in handleCombatMode() local 109 if (stasis) in handleCombatMode() 324 bool stasis = Ultima8Engine::get_instance()->isAvatarInStasis(); in handleNormalMode() local 345 if (!stasis && Animation::isCombatAnimU8(lastanim)) { in handleNormalMode() 410 if (stasis) in handleNormalMode()
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H A D | avatar_mover_process.cpp | 139 bool stasis = Ultima8Engine::get_instance()->isAvatarInStasis(); in standUpIfNeeded() local 142 if (!stasis) { in standUpIfNeeded()
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H A D | cru_avatar_mover_process.cpp | 151 const bool stasis = Ultima8Engine::get_instance()->isAvatarInStasis(); in handleCombatMode() local 161 if (stasis) in handleCombatMode() 303 const bool stasis = Ultima8Engine::get_instance()->isAvatarInStasis(); in handleNormalMode() local 342 if (stasis) in handleNormalMode()
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/dports/net/libwebsockets/libwebsockets-v4.2.2/lib/misc/fts/ |
H A D | trie-fd.c | 398 char stasis, nac = 0, credible, needle[32]; in lws_fts_search() local 770 stasis = 1; in lws_fts_search() 783 stasis = 0; in lws_fts_search() 793 } while (!stasis); in lws_fts_search() 972 stasis = 1; in lws_fts_search() 983 stasis = 0; in lws_fts_search() 993 } while (!stasis); in lws_fts_search()
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H A D | trie.c | 1102 unsigned char buf[8192], stasis; in lws_fts_serialize() local 1254 stasis = 1; in lws_fts_serialize() 1266 stasis = 0; in lws_fts_serialize() 1276 } while (!stasis); in lws_fts_serialize()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | ng-wanderer.cc | 398 you.stasis() ? 0 : 1 }, in _good_potion_or_scroll() 404 || you.stasis()) ? 0 : 1 }, in _good_potion_or_scroll() 406 (you.stasis() in _good_potion_or_scroll() 427 you.stasis() ? 0 : 1 }, in _decent_potion_or_scroll()
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H A D | spl-monench.cc | 98 if (mon.stasis()) in do_slow_monster()
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H A D | misc.cc | 36 if (you.stasis()) in swap_with_monster()
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H A D | item-name.cc | 2514 return !you.stasis(); in is_emergency_item() 2529 && !you.stasis(); in is_emergency_item() 2873 return you.stasis() in is_useless_item() 2877 return you.stasis(); in is_useless_item() 2932 return you.stasis(); in is_useless_item()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/species/ |
H A D | formicid.yaml | 43 short: permanent stasis
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/dports/games/frogatto/frogatto-1.3.1/modules/cube_trains/data/objects/ |
H A D | ct-person.cfg | 61 activity: {"id": "stasis"}, #The current activity. {'id': 'string', 'target': [x,y,z]} 78 'stasis', 0,
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/dports/dns/gdnsd2/gdnsd-2.4.3/docs/ |
H A D | gdnsd-plugin-extmon.podin | 64 String, either C<stasis> or C<kill_daemon>. 65 Default is C<stasis>. 74 If set to C<stasis>, all monitored states are left as-is with
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/elves_of_golarion/ |
H A D | eog_equipmods.lst | 7 …ny, they are actually tiny glowing insects similar to fireflies, held in stasis. When the arrow hi…
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | CeilingMover.vc | 382 Direction = 0; // in-stasis 392 // Restart a ceiling that's in-stasis
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/dports/games/pcgen/pcgen/data/35e/en_publishing/elements_of_magic_revised/ |
H A D | elements_of_magic_revised.pcc | 29 …pell lists, such as Create Force/Drain Time, to lock them in a bubble of stasis. It would take tho…
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/dports/devel/p5-Path-Abstract/Path-Abstract-0.096/ |
H A D | Changes | 85 - Path::Lite is in stasis indefinitely
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/dports/graphics/ImageMagick7/ImageMagick-7.1.0-19/MagickCore/ |
H A D | xwindow-private.h | 430 stasis; member
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/dports/graphics/ImageMagick7-nox11/ImageMagick-7.1.0-19/MagickCore/ |
H A D | xwindow-private.h | 430 stasis; member
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/dports/graphics/GraphicsMagick/GraphicsMagick-1.3.36/magick/ |
H A D | xwindow.h | 450 stasis; member
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/dports/graphics/ImageMagick6/ImageMagick-6.9.12-34/magick/ |
H A D | xwindow-private.h | 426 stasis; member
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/dports/graphics/ImageMagick6-nox11/ImageMagick-6.9.12-34/magick/ |
H A D | xwindow-private.h | 426 stasis; member
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/dports/games/gtkradiant/gtkradiant_gamepacks/stvef.game/baseEF/ |
H A D | sp_entities.def | 203 "stasis" 218 5 = MAT_STASIS (stasis chunks) 256 "stasis" 267 5 = MAT_STASIS (stasis chunks) 548 5 = MAT_STASIS (stasis chunks) 613 New stasis teleporter effect. 886 "stasis" 957 "stasis" 1781 stasis 1810 stasis [all …]
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/dports/net/asterisk-chan_sccp/chan-sccp-4.3.3/autoconf/ |
H A D | asterisk.m4 | 884 AC_CHECK_HEADER([asterisk/stasis.h], 886 AC_DEFINE(HAVE_PBX_STASIS_H,1,[Found 'asterisk/stasis.h']) 889 #include <asterisk/stasis.h> 901 #include <asterisk/stasis.h>
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