Searched refs:stat_after_link (Results 1 – 3 of 3) sorted by relevance
152 if ((player_status == EASY_LINKING) && (stat_after_link == BEGIN_DOWN_LADDER)) { in Update_input_state()158 …if ((stat_after_link == ON_STAIRS) || (player_status == ON_STAIRS) || (stat_after_link == STOOD_ON… in Update_input_state()159 …(stat_after_link == REVERSE_ON_STAIRS) || (player_status == REVERSE_ON_STAIRS) || (stat_after_link… in Update_input_state()164 …r_status == EASY_LINKING) && ((stat_after_link == ON_LADDER) || (stat_after_link == SLIP_SLIDIN_AW… in Update_input_state()165 … (stat_after_link == BEGIN_DOWN_LADDER) || (stat_after_link == LEAVE_LADDER_BOTTOM))) || in Update_input_state()
1051 stat_after_link = new_mode; in Soft_start_new_mode()1086 stat_after_link = new_mode; in Hard_start_new_mode()1123 stat_after_link = new_mode; in Easy_start_new_mode()1171 stat_after_link = new_mode; in Still_start_new_mode()1186 stat_after_link = new_mode; in Still_reverse_start_new_mode()1219 stat_after_link = new_mode; in Hard_start_reverse_new_mode()1295 stat_after_link = new_mode; in Soft_start_new_mode()1440 player_status = stat_after_link; in Process_fast_link()1453 player_status = stat_after_link; in Process_fast_link()1480 player_status = stat_after_link; in Process_link()[all …]
287 _player_stat stat_after_link; variable