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Searched refs:stateTimer (Results 1 – 25 of 32) sorted by relevance

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/dports/games/avp/avp-20170505/src/avp/
H A Dbh_paq.c116 paqStatus->stateTimer = 0; in InitPredAlBehaviour()
298 paqStatusPointer->stateTimer = 0; in MakePAQNear()
312 paqStatusPointer->stateTimer = 0; in MakePAQNear()
676 paqStatusPointer->stateTimer = 0; in Execute_PAQNS_Wait()
683 if(paqStatusPointer->stateTimer<=0) in Execute_PAQNS_Wait()
690 paqStatusPointer->stateTimer = 0; in Execute_PAQNS_Wait()
871 paqStatusPointer->stateTimer = 0; in Execute_PAQNS_Attack()
990 if(paqStatusPointer->stateTimer > 0) in Execute_PAQNS_Attack()
1037 paqStatusPointer->stateTimer = 0; in Execute_PAQNS_Avoidance()
1046 paqStatusPointer->stateTimer = 0; in Execute_PAQNS_Avoidance()
[all …]
H A Dbh_fhug.c129 facehuggerStatus->stateTimer = 0; in InitFacehuggerBehaviour()
647 fhugStatusPointer->stateTimer = 0; in Execute_FHNS_Approach()
661 fhugStatusPointer->stateTimer = 0; in Execute_FHNS_Approach()
886 fhugStatusPointer->stateTimer = 0; in Execute_FHNS_Avoidance()
894 fhugStatusPointer->stateTimer = 0; in Execute_FHNS_Avoidance()
975 fhugStatusPointer->stateTimer=0; in JumpAtPlayer()
1042 fhugStatusPointer->stateTimer=1; in Execute_FHNS_Jumping()
1066 fhugStatusPointer->stateTimer=2; in Execute_FHNS_Jumping()
1242 int stateTimer; member
1281 COPYELEMENT_LOAD(stateTimer) in LoadStrategy_FaceHugger()
[all …]
H A Dbh_pred.c2067 if(predatorStatusPointer->stateTimer > 0) { in Execute_PFS_Wander()
2890 … if(predatorStatusPointer->stateTimer > 0) predatorStatusPointer->stateTimer -= NormalFrameTime;
2891 if(predatorStatusPointer->stateTimer <= 0)
2962 … if(predatorStatusPointer->stateTimer > 0) predatorStatusPointer->stateTimer -= NormalFrameTime; in Execute_PNS_EngageWithPistol()
3130 … if(predatorStatusPointer->stateTimer > 0) predatorStatusPointer->stateTimer -= NormalFrameTime; in Execute_PNS_EngageWithPlasmaCaster()
3516 … if(predatorStatusPointer->stateTimer > 0) predatorStatusPointer->stateTimer -= NormalFrameTime;
3517 if(predatorStatusPointer->stateTimer <= 0)
4949 predatorStatusPointer->stateTimer = 0; in Predator_Enter_SelfDestruct_State()
6982 int stateTimer; member
7076 COPYELEMENT_LOAD(stateTimer) in LoadStrategy_Predator()
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H A Dbh_xeno.c1468 xenoStatusPointer->stateTimer=0; in Xeno_Enter_PowerUp_State()
1508 xenoStatusPointer->stateTimer=0; in Xeno_Enter_PowerDown_State()
1544 xenoStatusPointer->stateTimer=0; in Xeno_Enter_ActiveWait_State()
1570 xenoStatusPointer->stateTimer=0; in Xeno_Enter_TurnToFace_State()
1597 xenoStatusPointer->stateTimer=0; in Xeno_Enter_Following_State()
1619 xenoStatusPointer->stateTimer=0; in Xeno_Enter_Returning_State()
1644 xenoStatusPointer->stateTimer=0; in Xeno_Enter_Dormant_State()
1696 xenoStatusPointer->stateTimer=0; in Xeno_Enter_ShootingTheRoof_State()
1984 xenoStatusPointer->stateTimer=0; in Execute_Xeno_ActiveWait()
4209 xenoStatusPointer->stateTimer=0;
[all …]
H A Dbh_marin.c6060 if(marineStatusPointer->stateTimer > 0) {
6111 if(marineStatusPointer->stateTimer > 0) {
6328 if(marineStatusPointer->stateTimer > 0) {
7535 if(marineStatusPointer->stateTimer > 0) marineStatusPointer->stateTimer -= NormalFrameTime;
9462 if(marineStatusPointer->stateTimer<=0)
12472 marineStatusPointer->stateTimer--;
13494 if (marineStatusPointer->stateTimer<0) {
13495 marineStatusPointer->stateTimer=0;
18086 int stateTimer; member
18217 COPYELEMENT_LOAD(stateTimer)
[all …]
H A Dbh_agun.c184 agunStatus->stateTimer=0; in CreateSentrygun()
392 agunStatus->stateTimer=0; in AutoGunBehaveInit()
489 agunStatusPointer->stateTimer=0; in MakeSentrygunFar()
933 if((agunStatusPointer->behaviourState == I_disabled)&&(agunStatusPointer->stateTimer <= 0)) { in AutoGunBehaveFun()
1482 dispPtr->ObFlags2 = agunStatusPointer->stateTimer/2; in Execute_AGun_Dying()
1489 agunStatusPointer->stateTimer -= NormalFrameTime; in Execute_AGun_Dying()
1503 agunStatusPointer->stateTimer=AGUN_DYINGTIME; in KillAGun()
1558 int stateTimer; member
1620 COPYELEMENT_LOAD(stateTimer) in LoadStrategy_Autogun()
1676 COPYELEMENT_SAVE(stateTimer) in SaveStrategy_Autogun()
H A Dbh_agun.h23 int stateTimer; member
H A Dbh_paq.h55 int stateTimer; member
H A Dbh_fhug.h54 int stateTimer; member
H A Dbh_xeno.h48 int stateTimer; member
H A Dbh_pred.h137 int stateTimer; member
H A Dbh_marin.h203 int stateTimer; member
/dports/games/crrcsim/crrcsim-0.9.13/src/mod_video/
H A Dglconsole.cpp48 stateTimer(0.0), size_x(xsize), size_y(ysize), pos_x(xorig), pos_y(yorig), in GlConsole()
130 if (stateTimer < 0) in stateMachine()
142 if (stateTimer < 0) in stateMachine()
234 if (stateTimer > 0) in updateTimer()
236 stateTimer -= clk.getDeltaTime(); in updateTimer()
255 stateTimer = (double)display_time / 1000.0; in show()
264 stateTimer = 0; in hide()
275 stateTimer = (double)fade_time / 1000.0; in fadeOut()
H A Dglconsole.h104 double stateTimer; ///< timer to control state changes variable
/dports/x11/plasma5-plasma-desktop/plasma-desktop-5.23.5/toolboxes/desktoptoolbox/contents/ui/
H A DToolBoxButton.qml70 onXChanged: stateTimer.restart()
71 onYChanged: stateTimer.restart()
74 id: stateTimer
107 stateTimer.running = false;
180 stateTimer.stop();
/dports/comms/conserver-com/conserver-8.2.4/conserver/
H A Dconsent.c1024 pCE->stateTimer = 0;
1027 pCE->stateTimer = time((time_t *)0) + CONNECTTIMEOUT;
1029 timers[T_STATE] > pCE->stateTimer)
1030 timers[T_STATE] = pCE->stateTimer;
1095 pCE->stateTimer = 0;
1098 pCE->stateTimer = time((time_t *)0) + CONNECTTIMEOUT;
1100 timers[T_STATE] > pCE->stateTimer)
1101 timers[T_STATE] = pCE->stateTimer;
1163 pCE->stateTimer = 0;
1169 timers[T_STATE] > pCE->stateTimer)
[all …]
H A Dclient.h86 time_t stateTimer; /* timer for various ioState states */ member
H A Dconsent.h173 time_t stateTimer; /* timer for ioState states */ member
H A Dgroup.c4526 if (pCEServing->stateTimer == (time_t)0) in Kiddie()
4528 if (pCEServing->stateTimer > tyme) { in Kiddie()
4530 timers[T_STATE] > pCEServing->stateTimer) in Kiddie()
4531 timers[T_STATE] = pCEServing->stateTimer; in Kiddie()
4534 pCEServing->stateTimer = (time_t)0; in Kiddie()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dai.cpp109 pXSprite->stateTimer = pAIState->stateTicks; in aiNewState()
1509 pXSprite->stateTimer = ClipLow(pXSprite->stateTimer-4, 0); in aiProcessDudes()
1524 if (pXSprite->stateTimer == 0 && pXSprite->aiState->nextState in aiProcessDudes()
1536 if (pXSprite->stateTimer == 0 && pXSprite->aiState->nextState) { in aiProcessDudes()
1573 int stateTimer = -1, targetMarker = -1; in aiInitSprite() local
1581 stateTimer = pXSprite->stateTimer; targetMarker = pXSprite->target; in aiInitSprite()
1757 pXSprite->stateTimer = 0; in aiInitSprite()
1823 if (stateTimer > 0) { in aiInitSprite()
1827 pXSprite->stateTimer = stateTimer; // restore state timer in aiInitSprite()
H A Ddb.h114 unsigned int stateTimer : 16; // ai timer member
H A Daiunicult.cpp373 pXThing->stateTimer = 1; in ThrowThing()
1106 pXSprite->stateTimer = pAIState->stateTicks; pXSprite->aiState = pAIState; in aiGenDudeNewState()
1534 …get->flags & 32) && pTarget->extra > 0 && pTarget->extra < kMaxXSprites && !pXSprite->stateTimer) { in dudeLeechOperate()
1568 pXSprite->stateTimer = 1; in dudeLeechOperate()
/dports/games/libretro-bluemsx/blueMSX-libretro-faf470e/Src/Board/
H A DBoard.c70 static BoardTimer* stateTimer; variable
569 boardTimerAdd(stateTimer, boardSystemTime() + stateFrequency); in onStateSync()
660 boardTimerAdd(stateTimer, boardSystemTime() + stateFrequency); in boardRewind()
789 stateTimer = boardTimerCreate(onStateSync, NULL); in boardRun()
791 boardTimerAdd(stateTimer, boardSystemTime() + stateFrequency); in boardRun()
794 stateTimer = NULL; in boardRun()
830 if (stateTimer != NULL) { in boardRun()
831 boardTimerDestroy(stateTimer); in boardRun()
/dports/astro/kstars/kstars-3.5.6/kstars/ekos/guide/externalguide/
H A Dphd2.cpp138 stateTimer = new QTimer(this); in PHD2()
139 connect(stateTimer, &QTimer::timeout, this, [ = ] in PHD2()
145 stateTimer->stop(); in PHD2()
195 stateTimer->start(PHD2_RECONNECT_TIMEOUT); in Connect()
245 stateTimer->stop(); in Disconnect()
H A Dphd2.h276 QTimer *stateTimer; variable

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