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Searched refs:status_message_1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/lincity/lincity-1.13.1/
H A Dgeometry.c190 scr->status_message_1.x = scr->main_win.x; in initialize_geometry()
191 scr->status_message_1.y = STATUS_MESSAGE_1_Y; in initialize_geometry()
192 scr->status_message_1.h = 8; in initialize_geometry()
193 scr->status_message_1.w = scr->main_win.w; in initialize_geometry()
320 scr.status_message_1.y = STATUS_MESSAGE_1_Y + (scr.client_h - 480); in resize_geometry()
321 scr.status_message_1.w = scr.main_win.w; in resize_geometry()
H A Dgeometry.h75 Rect status_message_1; member
H A Dscreen.c1866 status_message_1 (char * message) in status_message_1() function
1868 Rect* b = &scr.status_message_1; in status_message_1()
1890 status_message_1(m1); in status_message()
1901 status_message_1(0); in reset_status_message()
2340 Rect* b = &scr.status_message_1; in display_info_message()