Searched refs:status_played (Results 1 – 3 of 3) sorted by relevance
167 book_buffer[cluster].status_played = in Book()168 book_buffer[cluster].status_played & 037700000000; in Book()857 tplayed = book_buffer[i].status_played & 077777777; in BookPonderMove()1248 current.status_played = temp.status << 24; in Bookup()1250 current.status_played += temp.percent_play & 127; in Bookup()1276 next.status_played = temp.status << 24; in Bookup()1278 next.status_played += temp.percent_play & 127; in Bookup()1288 current.status_played = current.status_played | next.status_played; in Bookup()1304 current.status_played += played; in Bookup()1308 memcpy((void *) &book_buffer_char[0].status_played, in Bookup()[all …]
113 buffer[i].status_played = in BookClusterIn()139 BookOut32(buffer[i].status_played), 4); in BookClusterOut()
199 unsigned status_played; member