Searched refs:statusrect (Results 1 – 6 of 6) sorted by relevance
308 …virtual void GetStatusRect(CRect& statusrect) { GetClientRect(statusrect); statusrect.top = status… in GetStatusRect() argument
989 CRect statusrect; in PlaceElements() local990 this->GetStatusRect(statusrect); in PlaceElements()991 m_StatusBar.MoveWindow(&statusrect); in PlaceElements()994 int totalwidth = statusrect.Width(); in PlaceElements()
727 CRect statusrect; in PlaceElements() local728 this->GetStatusRect(statusrect); in PlaceElements()729 m_StatusBar.MoveWindow(&statusrect); in PlaceElements()
591 CRect statusrect; in PlaceElements() local592 this->GetStatusRect(statusrect); in PlaceElements()593 m_StatusBar.MoveWindow(&statusrect); in PlaceElements()596 int totalwidth = statusrect.Width(); in PlaceElements()
216 SDL_Rect statusrect={0, top, screen->w, TILE_SIZE}; in update_player_status() local217 SDL_FillRect(screen, &statusrect, black); in update_player_status()
812 const auto statusrect = style::rtlrect( in getState() local818 if (statusrect.contains(point)) { in getState()