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Searched refs:stdmtl2CD (Results 1 – 2 of 2) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdmtl2.cpp72 static StdMtl2ClassDesc stdmtl2CD; variable
73 ClassDesc* GetStdMtl2Desc() { return &stdmtl2CD; } in GetStdMtl2Desc()
1459 ExposureMaterialControlDesc StdMtl2::msExpMtlControlDesc(stdmtl2CD,
1526 stdmtl2CD.MakeAutoParamBlocks(this); in StdMtl2()
1596 masterDlg = stdmtl2CD.CreateParamDlg(std2_shader, hwMtlEdit, imp, this); in CreateParamDlg()
1615 texmapDlg = stdmtl2CD.CreateParamDlg(std_maps, hwMtlEdit, imp, this); in CreateParamDlg()
1618 stdmtl2CD.CreateParamDlg(std2_dynamics, hwMtlEdit, imp, this); in CreateParamDlg()
1620 stdmtl2CD.RestoreRolloutState(); in CreateParamDlg()
3064 ParamID changing_param = stdmtl2CD.LastNotifyParamID(this, cpb); in NotifyRefChanged()
3083 stdmtl2CD.InvalidateUI(); in NotifyRefChanged()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.cpp23 static XRayMtlClassDesc stdmtl2CD; variable
24 ClassDesc2* GetXRayMtlDesc() { return &stdmtl2CD; } in GetXRayMtlDesc()
1269 stdmtl2CD.MakeAutoParamBlocks(this); in XRayMtl()
1335 masterDlg = stdmtl2CD.CreateParamDlg(std2_shader, hwMtlEdit, imp, this); in CreateParamDlg()
1348 texmapDlg = stdmtl2CD.CreateParamDlg(std_maps, hwMtlEdit, imp, this); in CreateParamDlg()
1349 xrayDlg = stdmtl2CD.CreateParamDlg(std2_xray, hwMtlEdit, imp, this); in CreateParamDlg()
1352 stdmtl2CD.CreateParamDlg(std2_dynamics, hwMtlEdit, imp, this); in CreateParamDlg()
1354 stdmtl2CD.RestoreRolloutState(); in CreateParamDlg()
2636 ParamID changing_param = stdmtl2CD.LastNotifyParamID(this, cpb); in NotifyRefChanged()
2655 stdmtl2CD.InvalidateUI(); in NotifyRefChanged()
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