Searched refs:stencilWriteMask_ (Results 1 – 4 of 4) sorted by relevance
478 unsigned GetStencilWriteMask() const { return stencilWriteMask_; } in GetStencilWriteMask()762 unsigned stencilWriteMask_; variable
706 if (flags & CLEAR_STENCIL && stencilWriteMask_ != M_MAX_UNSIGNED) in Clear()739 if (flags & CLEAR_STENCIL && stencilWriteMask_ != M_MAX_UNSIGNED) in Clear()740 glStencilMask(stencilWriteMask_); in Clear()2062 if (writeMask != stencilWriteMask_) in SetStencilTest()2065 stencilWriteMask_ = writeMask; in SetStencilTest()3241 stencilWriteMask_ = M_MAX_UNSIGNED; in ResetCachedState()
1683 if (writeMask != stencilWriteMask_) in SetStencilTest()1685 stencilWriteMask_ = writeMask; in SetStencilTest()2384 stencilWriteMask_ = M_MAX_UNSIGNED; in ResetCachedState()2529 ((stencilWriteMask_ & 0xff) << 13) | (stencilTestMode_ << 21) | in PrepareDraw()2545 stateDesc.StencilWriteMask = (unsigned char)stencilWriteMask_; in PrepareDraw()
1938 if (writeMask != stencilWriteMask_) in SetStencilTest()1941 stencilWriteMask_ = writeMask; in SetStencilTest()2658 stencilWriteMask_ = M_MAX_UNSIGNED; in ResetCachedState()