Searched refs:stepAway (Results 1 – 4 of 4) sorted by relevance
277 bool stepAway(const Vector3 &destination, float distance);
444 _vm->_playerActor->stepAway(destination, 48.0f); in loopWalk()1384 bool Actor::stepAway(const Vector3 &destination, float distance) { in stepAway() function in BladeRunner::Actor
280 bool stepAway(const Vector3 &destination, float distance);
530 _vm->_playerActor->stepAway(destination, 48.0f); in loopWalk()1682 bool Actor::stepAway(const Vector3 &destination, float distance) { in stepAway() function in BladeRunner::Actor