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Searched refs:stepDir (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DPathAI.cc102 UINT8 stepDir; member
816 …prevCost = gubWorldMovementCosts[trailTree[sCurPathNdx].sGridNo][trailTree[sCurPathNdx].stepDir][u… in FindBestPath()
879 ubLastDir = OppositeDirection(trailTree[pCurrPtr->sPathNdx].stepDir); in FindBestPath()
883 ubLastDir = trailTree[pCurrPtr->sPathNdx].stepDir; in FindBestPath()
1601 trailTree[trailTreeNdx].stepDir = ubCnt; in FindBestPath()
1845 s->ubPathingData[ubCnt] = trailTree[z].stepDir; in FindBestPath()
1861 guiPathingData[ iCnt ] = trailTree[z].stepDir; in FindBestPath()
/dports/graphics/libdmtx/libdmtx-0.7.5/
H A Ddmtxregion.c1180 int stepDir, dirMap[] = { 0, 1, 2, 7, 8, 3, 6, 5, 4 }; in TrailBlazeGapped() local
1234 stepDir = dirMap[3 * yStep + xStep + 4]; in TrailBlazeGapped()
1235 assert(stepDir != 8); in TrailBlazeGapped()
1238 *beforeCache |= (0x40 | stepDir); in TrailBlazeGapped()
1239 *afterCache = (((stepDir + 4)%8) << 3); in TrailBlazeGapped()
1242 *beforeCache |= (0x40 | (stepDir << 3)); in TrailBlazeGapped()
1243 *afterCache = ((stepDir + 4)%8); in TrailBlazeGapped()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/add_mesh_extra_objects/
H A DBlocks.py1782 steps, stepDir, stepBare, stepSide): argument
1805 stepLeft = stepDir