Searched refs:stepDir (Results 1 – 3 of 3) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | PathAI.cc | 102 UINT8 stepDir; member 816 …prevCost = gubWorldMovementCosts[trailTree[sCurPathNdx].sGridNo][trailTree[sCurPathNdx].stepDir][u… in FindBestPath() 879 ubLastDir = OppositeDirection(trailTree[pCurrPtr->sPathNdx].stepDir); in FindBestPath() 883 ubLastDir = trailTree[pCurrPtr->sPathNdx].stepDir; in FindBestPath() 1601 trailTree[trailTreeNdx].stepDir = ubCnt; in FindBestPath() 1845 s->ubPathingData[ubCnt] = trailTree[z].stepDir; in FindBestPath() 1861 guiPathingData[ iCnt ] = trailTree[z].stepDir; in FindBestPath()
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/dports/graphics/libdmtx/libdmtx-0.7.5/ |
H A D | dmtxregion.c | 1180 int stepDir, dirMap[] = { 0, 1, 2, 7, 8, 3, 6, 5, 4 }; in TrailBlazeGapped() local 1234 stepDir = dirMap[3 * yStep + xStep + 4]; in TrailBlazeGapped() 1235 assert(stepDir != 8); in TrailBlazeGapped() 1238 *beforeCache |= (0x40 | stepDir); in TrailBlazeGapped() 1239 *afterCache = (((stepDir + 4)%8) << 3); in TrailBlazeGapped() 1242 *beforeCache |= (0x40 | (stepDir << 3)); in TrailBlazeGapped() 1243 *afterCache = ((stepDir + 4)%8); in TrailBlazeGapped()
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/add_mesh_extra_objects/ |
H A D | Blocks.py | 1782 steps, stepDir, stepBare, stepSide): argument 1805 stepLeft = stepDir
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