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Searched refs:stepDistance (Results 1 – 9 of 9) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_walk.cpp125 bool ActorWalk::tick(int actorId, float stepDistance, bool mustReachWalkDestination) { in tick() argument
167 if (stepDistance > distance(_current, _destination)) { in tick()
179 bool nextIsCloseEnough = stepDistance > distanceToNext; in tick()
226 _current.x += stepDistance * _vm->_sinTable1024->at(_facing); in tick()
227 _current.z -= stepDistance * _vm->_cosTable1024->at(_facing); in tick()
H A Dactor_walk.h56 bool tick(int actorId, float stepDistance, bool flag);
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_walk.cpp125 bool ActorWalk::tick(int actorId, float stepDistance, bool mustReachWalkDestination) { in tick() argument
167 if (stepDistance > distance(_current, _destination)) { in tick()
179 bool nextIsCloseEnough = stepDistance > distanceToNext; in tick()
226 _current.x += stepDistance * _vm->_sinTable1024->at(_facing); in tick()
227 _current.z -= stepDistance * _vm->_cosTable1024->at(_facing); in tick()
H A Dactor_walk.h56 bool tick(int actorId, float stepDistance, bool flag);
/dports/astro/qmapshack/qmapshack-V_1.16.1/src/qmapshack/mouse/
H A DCMouseRuler.cpp270 qreal stepDistance = scrOptRuler->comboStepDist->currentData().toDouble(); in mouseMoved() local
273 if((stepDistance || stepAngle) && (ruler.count() > 1)) in mouseMoved()
280 if(stepDistance) in mouseMoved()
282 d = qRound(d / stepDistance) * stepDistance; in mouseMoved()
/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/Scripts/Editor/
H A DEditorViewDebugIcons.as161 float stepDistance = (camPos - splinePoint).length;
163 stepDistance = debugIconsOrthoDistance;
185 … bb.color = Color(bb.color.r, bb.color.g, bb.color.b, 1.2f - 1.0f / (maxDistance / stepDistance));
/dports/audio/musescore/MuseScore-3.6.1/libmscore/
H A Dkeysig.cpp79 qreal stepDistance = staff() ? staff()->lineDistance(tick()) * 0.5 : 0.5; in addLayout() local
82 ks.spos = QPointF(x, qreal(line) * stepDistance); in addLayout()
H A Dchord.cpp825 qreal stepDistance = lineDistance * 0.5; in addLedgerLines() local
832 h->setPos(lld.minX, lld.line * _spatium * stepDistance); in addLedgerLines()
H A Dlayout.cpp863 qreal stepDistance = sp * staff->lineDistance(tick) * .5; in layoutChords3() local
941 qreal ny = (note->line() + stepOffset) * stepDistance; in layoutChords3()