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Searched refs:stereoView (Results 1 – 25 of 33) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_cgameapi.h26 void CGVM_DrawActiveFrame ( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback );
H A Dcl_cgameapi.cpp72 void CGVM_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ) { in CGVM_DrawActiveFrame() argument
74 VM_Call( cgvm, CG_DRAW_ACTIVE_FRAME, serverTime, stereoView, demoPlayback ); in CGVM_DrawActiveFrame()
79 cge->DrawActiveFrame( serverTime, stereoView, demoPlayback ); in CGVM_DrawActiveFrame()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_view.c761 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ) { in CG_DrawActiveFrame() argument
843 if ( stereoView != STEREO_RIGHT ) { in CG_DrawActiveFrame()
868 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
H A Dcg_draw.c2635 void CG_DrawActive( stereoFrame_t stereoView ) { in CG_DrawActive() argument
2652 if(stereoView != STEREO_CENTER) in CG_DrawActive()
2659 CG_Draw2D(stereoView); in CG_DrawActive()
H A Dcg_local.h1224 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback );
1272 void CG_DrawActive( stereoFrame_t stereoView );
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_view.c761 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ) { in CG_DrawActiveFrame() argument
843 if ( stereoView != STEREO_RIGHT ) { in CG_DrawActiveFrame()
868 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
H A Dcg_draw.c2635 void CG_DrawActive( stereoFrame_t stereoView ) { in CG_DrawActive() argument
2652 if(stereoView != STEREO_CENTER) in CG_DrawActive()
2659 CG_Draw2D(stereoView); in CG_DrawActive()
H A Dcg_local.h1224 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback );
1272 void CG_DrawActive( stereoFrame_t stereoView );
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_view.c761 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ) { in CG_DrawActiveFrame() argument
843 if ( stereoView != STEREO_RIGHT ) { in CG_DrawActiveFrame()
868 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
H A Dcg_draw.c2635 void CG_DrawActive( stereoFrame_t stereoView ) { in CG_DrawActive() argument
2652 if(stereoView != STEREO_CENTER) in CG_DrawActive()
2659 CG_Draw2D(stereoView); in CG_DrawActive()
H A Dcg_local.h1224 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback );
1272 void CG_DrawActive( stereoFrame_t stereoView );
/dports/games/evq3/evq3/code/cgame/
H A Dcg_view.c761 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ) { in CG_DrawActiveFrame() argument
843 if ( stereoView != STEREO_RIGHT ) { in CG_DrawActiveFrame()
868 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
H A Dcg_draw.c2635 void CG_DrawActive( stereoFrame_t stereoView ) { in CG_DrawActive() argument
2652 if(stereoView != STEREO_CENTER) in CG_DrawActive()
2659 CG_Draw2D(stereoView); in CG_DrawActive()
H A Dcg_local.h1224 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback );
1272 void CG_DrawActive( stereoFrame_t stereoView );
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_view.cpp1819 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView ) { in CG_DrawActiveFrame() argument
1856 if ( stereoView != STEREO_RIGHT ) { in CG_DrawActiveFrame()
2021 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
2025 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
H A Dcg_local.h672 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView );
736 void CG_DrawActive( stereoFrame_t stereoView );
H A Dcg_draw.cpp2450 void CG_DrawActive( stereoFrame_t stereoView ) { in CG_DrawActive() argument
2469 switch ( stereoView ) { in CG_DrawActive()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_view.c1218 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ) in CG_DrawActiveFrame() argument
1303 if( stereoView != STEREO_RIGHT ) in CG_DrawActiveFrame()
1334 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
H A Dcg_local.h1543 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback );
1580 void CG_DrawActive( stereoFrame_t stereoView );
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_view.cpp1991 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView ) { in CG_DrawActiveFrame() argument
2029 if ( stereoView != STEREO_RIGHT ) { in CG_DrawActiveFrame()
2250 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
2254 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
H A Dcg_local.h687 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView );
749 void CG_DrawActive( stereoFrame_t stereoView );
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_view.c1561 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ) { in CG_DrawActiveFrame() argument
1733 if ( stereoView != STEREO_RIGHT ) { in CG_DrawActiveFrame()
1758 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_view.c1447 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ) { in CG_DrawActiveFrame() argument
1622 if ( stereoView != STEREO_RIGHT ) { in CG_DrawActiveFrame()
1637 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_view.c2407 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ) { in CG_DrawActiveFrame() argument
2690 if ( stereoView != STEREO_RIGHT ) { in CG_DrawActiveFrame()
2715 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
H A Dcg_local.h1699 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback );
1759 void CG_DrawActive( stereoFrame_t stereoView );

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