/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_cgameapi.h | 26 void CGVM_DrawActiveFrame ( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback );
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H A D | cl_cgameapi.cpp | 72 void CGVM_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ) { in CGVM_DrawActiveFrame() argument 74 VM_Call( cgvm, CG_DRAW_ACTIVE_FRAME, serverTime, stereoView, demoPlayback ); in CGVM_DrawActiveFrame() 79 cge->DrawActiveFrame( serverTime, stereoView, demoPlayback ); in CGVM_DrawActiveFrame()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_view.c | 761 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ) { in CG_DrawActiveFrame() argument 843 if ( stereoView != STEREO_RIGHT ) { in CG_DrawActiveFrame() 868 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
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H A D | cg_draw.c | 2635 void CG_DrawActive( stereoFrame_t stereoView ) { in CG_DrawActive() argument 2652 if(stereoView != STEREO_CENTER) in CG_DrawActive() 2659 CG_Draw2D(stereoView); in CG_DrawActive()
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H A D | cg_local.h | 1224 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ); 1272 void CG_DrawActive( stereoFrame_t stereoView );
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_view.c | 761 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ) { in CG_DrawActiveFrame() argument 843 if ( stereoView != STEREO_RIGHT ) { in CG_DrawActiveFrame() 868 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
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H A D | cg_draw.c | 2635 void CG_DrawActive( stereoFrame_t stereoView ) { in CG_DrawActive() argument 2652 if(stereoView != STEREO_CENTER) in CG_DrawActive() 2659 CG_Draw2D(stereoView); in CG_DrawActive()
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H A D | cg_local.h | 1224 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ); 1272 void CG_DrawActive( stereoFrame_t stereoView );
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_view.c | 761 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ) { in CG_DrawActiveFrame() argument 843 if ( stereoView != STEREO_RIGHT ) { in CG_DrawActiveFrame() 868 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
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H A D | cg_draw.c | 2635 void CG_DrawActive( stereoFrame_t stereoView ) { in CG_DrawActive() argument 2652 if(stereoView != STEREO_CENTER) in CG_DrawActive() 2659 CG_Draw2D(stereoView); in CG_DrawActive()
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H A D | cg_local.h | 1224 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ); 1272 void CG_DrawActive( stereoFrame_t stereoView );
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_view.c | 761 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ) { in CG_DrawActiveFrame() argument 843 if ( stereoView != STEREO_RIGHT ) { in CG_DrawActiveFrame() 868 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
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H A D | cg_draw.c | 2635 void CG_DrawActive( stereoFrame_t stereoView ) { in CG_DrawActive() argument 2652 if(stereoView != STEREO_CENTER) in CG_DrawActive() 2659 CG_Draw2D(stereoView); in CG_DrawActive()
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H A D | cg_local.h | 1224 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ); 1272 void CG_DrawActive( stereoFrame_t stereoView );
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_view.cpp | 1819 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView ) { in CG_DrawActiveFrame() argument 1856 if ( stereoView != STEREO_RIGHT ) { in CG_DrawActiveFrame() 2021 CG_DrawActive( stereoView ); in CG_DrawActiveFrame() 2025 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
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H A D | cg_local.h | 672 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView ); 736 void CG_DrawActive( stereoFrame_t stereoView );
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H A D | cg_draw.cpp | 2450 void CG_DrawActive( stereoFrame_t stereoView ) { in CG_DrawActive() argument 2469 switch ( stereoView ) { in CG_DrawActive()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_view.c | 1218 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ) in CG_DrawActiveFrame() argument 1303 if( stereoView != STEREO_RIGHT ) in CG_DrawActiveFrame() 1334 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
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H A D | cg_local.h | 1543 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ); 1580 void CG_DrawActive( stereoFrame_t stereoView );
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_view.cpp | 1991 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView ) { in CG_DrawActiveFrame() argument 2029 if ( stereoView != STEREO_RIGHT ) { in CG_DrawActiveFrame() 2250 CG_DrawActive( stereoView ); in CG_DrawActiveFrame() 2254 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
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H A D | cg_local.h | 687 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView ); 749 void CG_DrawActive( stereoFrame_t stereoView );
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_view.c | 1561 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ) { in CG_DrawActiveFrame() argument 1733 if ( stereoView != STEREO_RIGHT ) { in CG_DrawActiveFrame() 1758 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_view.c | 1447 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ) { in CG_DrawActiveFrame() argument 1622 if ( stereoView != STEREO_RIGHT ) { in CG_DrawActiveFrame() 1637 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_view.c | 2407 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ) { in CG_DrawActiveFrame() argument 2690 if ( stereoView != STEREO_RIGHT ) { in CG_DrawActiveFrame() 2715 CG_DrawActive( stereoView ); in CG_DrawActiveFrame()
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H A D | cg_local.h | 1699 void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback ); 1759 void CG_DrawActive( stereoFrame_t stereoView );
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