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Searched refs:stereomode (Results 1 – 25 of 42) sorted by relevance

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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/
H A Daudio.h68 STATIC_INLINE int get_audio_nativechannels (int stereomode) in get_audio_nativechannels() argument
71 return ch[stereomode]; in get_audio_nativechannels()
73 STATIC_INLINE int get_audio_amigachannels (int stereomode) in get_audio_amigachannels() argument
76 return ch[stereomode]; in get_audio_amigachannels()
78 STATIC_INLINE int get_audio_ismono (int stereomode) in get_audio_ismono() argument
80 if (stereomode == 0) in get_audio_ismono()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/
H A Daudio.h105 STATIC_INLINE int get_audio_nativechannels (int stereomode) in get_audio_nativechannels() argument
108 return ch[stereomode]; in get_audio_nativechannels()
111 STATIC_INLINE int get_audio_amigachannels (int stereomode) in get_audio_amigachannels() argument
114 return ch[stereomode]; in get_audio_amigachannels()
117 STATIC_INLINE int get_audio_ismono (int stereomode) in get_audio_ismono() argument
119 return stereomode == 0; in get_audio_ismono()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A Dmain.cpp116 if (CanInitStereo(stereomode)) { in initGL()
117 InitStereo(stereomode); in initGL()
120 stereomode = stereoNone; in initGL()
461 if (stereomode == stereoNone) { in DoUpdate()
H A DGlobals.cpp135 StereoMode stereomode = stereoNone; variable
H A DGameDraw.cpp124 if (stereomode == stereoAnaglyph) { in DrawGLScene()
138 if (stereomode == stereoHorizontalInterlaced || in DrawGLScene()
139 stereomode == stereoVerticalInterlaced) { in DrawGLScene()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Graphic/
H A DStereo.hpp46 extern StereoMode stereomode;
/dports/graphics/Coin/coin-Coin-4.0.0/src/nodes/
H A DSoCamera.cpp362 this->stereomode = MONOSCOPIC; in SoCamera()
666 if (this->stereomode != MONOSCOPIC) { in GLRender()
670 if (this->stereomode == LEFT_VIEW) offset = -offset; in GLRender()
1056 this->stereomode = mode; in setStereoMode()
1065 return this->stereomode; in getStereoMode()
/dports/graphics/Coin/coin-Coin-4.0.0/src/rendering/
H A DSoRenderManager.cpp265 PRIVATE(this)->stereomode = SoRenderManager::MONO; in SoRenderManager()
906 switch (PRIVATE(this)->stereomode) { in renderStereo()
931 switch (PRIVATE(this)->stereomode) { in renderStereo()
954 switch (PRIVATE(this)->stereomode) { in renderStereo()
1008 SoRenderManager::StereoMode s = PRIVATE(this)->stereomode; in initStencilBufferForInterleavedStereo()
1436 PRIVATE(this)->stereomode = mode; in setStereoMode()
1447 return PRIVATE(this)->stereomode; in getStereoMode()
H A DSoRenderManagerP.h116 SoRenderManager::StereoMode stereomode; variable
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/snd/
H A Dnamco_snd.h6 void NamcoSoundSetStereo(INT32 stereomode);
H A Dnamco_snd.cpp97 void NamcoSoundSetStereo(INT32 stereomode) in NamcoSoundSetStereo() argument
99 chip->stereo = stereomode; in NamcoSoundSetStereo()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/User/
H A DSettings.cpp171 opstream << stereomode; in SaveSettings()
288 stereomode = (StereoMode)i; in LoadSettings()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/cores/VideoPlayer/VideoRenderers/
H A DOverlayRenderer.h78 void SetStereoMode(const std::string &stereomode);
H A DOverlayRenderer.cpp337 void CRenderer::SetStereoMode(const std::string &stereomode) in SetStereoMode() argument
339 m_stereomode = stereomode; in SetStereoMode()
H A DRenderManager.h68 void TriggerUpdateResolution(float fps, int width, int height, std::string &stereomode);
H A DRenderManager.cpp895 … CRenderManager::TriggerUpdateResolution(float fps, int width, int height, std::string &stereomode) in TriggerUpdateResolution() argument
902 m_stereomode = stereomode; in TriggerUpdateResolution()
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/nodes/
H A DSoCamera.h147 StereoMode stereomode; variable
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Menu/
H A DMenu.cpp705 newstereomode = stereomode; in Tick()
900 stereomode = newstereomode; in Tick()
901 InitStereo(stereomode); in Tick()
/dports/graphics/wdune/wdune-1.926/src/
H A Dconfig.h.nt106 command to switch into quadbuffer stereomode
H A Dconfig.h.nt.devil.sand99 command to switch into quadbuffer stereomode
/dports/emulators/uae/uae-0.8.29/src/
H A Dcfgfile.c121 static const char *stereomode[] = { "mono", "stereo", "mixed", 0 }; variable
222 cfgfile_write (f, "sound_channels=%s\n", stereomode[p->sound_stereo]); in save_options()
584 if (cfgfile_strval (option, value, "sound_channels", &p->sound_stereo, stereomode, 1)) { in cfgfile_parse_host()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C534 if (stereomode) in drawrooms()
2091 ostereomode = stereomode; if (stereomode) setstereo(0L); in setgamemode()
2300 if (stereomode) in nextpage()
5776 stereomode = 0; in qsetmode640350()
5797 stereomode = 0; in qsetmode640480()
8559 if (stereomode == 1) in stereonextpage()
8568 if (stereomode == 1) in stereonextpage()
8605 stereomode = 0; in setstereo()
8608 if (stereomode == 1) in setstereo()
8620 stereomode = dastereomode; if (!stereomode) return; in setstereo()
[all …]
H A DVES2.H681 if (stereomode == 1) in VBE_setPalette()
/dports/audio/openal-soft/openal-soft-1.21.1/utils/alsoft-config/
H A Dmainwindow.cpp683 QString stereomode = settings.value("stereo-mode").toString().trimmed(); in loadConfig() local
685 if(stereomode.isEmpty() == false) in loadConfig()
687 QString str{getNameFromValue(stereoModeList, stereomode)}; in loadConfig()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DDUKE3D.H622 extern long stereomode, stereowidth, stereopixelwidth;

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