Home
last modified time | relevance | path

Searched refs:stillFrame (Results 1 – 3 of 3) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/parallaction/
H A Dwalk.cpp37 int16 stillFrame[4]; member
372 _a->setF(frames->stillFrame[_direction]); in updateDirection()
/dports/games/scummvm/scummvm-2.5.1/engines/parallaction/
H A Dwalk.cpp37 int16 stillFrame[4]; member
372 _a->setF(frames->stillFrame[_direction]); in updateDirection()
/dports/games/scummvm/scummvm-2.5.1/engines/buried/environ/
H A Dscene_common.cpp655 const Graphics::Surface *stillFrame = _stillFrames.getFrame(_currentMovieFrame); in paint() local
657 if (stillFrame) in paint()
658 _vm->_gfx->crossBlit(preBuffer, 0, 0, 432, 189, stillFrame, 0, 0); in paint()