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Searched refs:stillSequences (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/
H A Dpeople.h55 …PersonData(const char *name, const char *portrait, const byte *stillSequences, const byte *talkSeq… in PersonData()
56 …_name(name), _portrait(portrait), _stillSequences(stillSequences), _talkSequences(talkSequences) {} in PersonData()
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/
H A Dpeople.h55 …PersonData(const char *name, const char *portrait, const byte *stillSequences, const byte *talkSeq… in PersonData()
56 …_name(name), _portrait(portrait), _stillSequences(stillSequences), _talkSequences(talkSequences) {} in PersonData()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/scalpel/
H A Dscalpel.cpp107 byte stillSequences[MAX_TALK_SEQUENCES]; member
305 PEOPLE_DATA[idx].stillSequences, PEOPLE_DATA[idx].talkSequences)); in initialize()
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/scalpel/
H A Dscalpel.cpp107 byte stillSequences[MAX_TALK_SEQUENCES]; member
305 PEOPLE_DATA[idx].stillSequences, PEOPLE_DATA[idx].talkSequences)); in initialize()