Searched refs:stillSequences (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/ |
H A D | people.h | 55 …PersonData(const char *name, const char *portrait, const byte *stillSequences, const byte *talkSeq… in PersonData() 56 …_name(name), _portrait(portrait), _stillSequences(stillSequences), _talkSequences(talkSequences) {} in PersonData()
|
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/ |
H A D | people.h | 55 …PersonData(const char *name, const char *portrait, const byte *stillSequences, const byte *talkSeq… in PersonData() 56 …_name(name), _portrait(portrait), _stillSequences(stillSequences), _talkSequences(talkSequences) {} in PersonData()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/scalpel/ |
H A D | scalpel.cpp | 107 byte stillSequences[MAX_TALK_SEQUENCES]; member 305 PEOPLE_DATA[idx].stillSequences, PEOPLE_DATA[idx].talkSequences)); in initialize()
|
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/scalpel/ |
H A D | scalpel.cpp | 107 byte stillSequences[MAX_TALK_SEQUENCES]; member 305 PEOPLE_DATA[idx].stillSequences, PEOPLE_DATA[idx].talkSequences)); in initialize()
|